(WIP) Replacing blocking/blocked by predicates (#8729)

* replaced blocking/blocked by predicates

* added test for knight of dusk (currently fails)

* added source parameter to filters and everything else that needs it

* some changes to various predicates

* test fix

* small changes to filter code

* merge fix

* fixed a test failure

* small change to Karn, Scion of Urza

* removed sourceId from filter methods and other similar places

* added new getobject method to fix some test failures

* a few more fixes

* fixed merge conflicts

* merge fix
This commit is contained in:
Evan Kranzler 2022-03-23 18:45:02 -04:00 committed by GitHub
parent 53877424a0
commit 80e11b2052
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GPG key ID: 4AEE18F83AFDEB23
1719 changed files with 3384 additions and 3325 deletions

View file

@ -68,7 +68,7 @@ public class SpellStack extends ArrayDeque<StackObject> {
// so if logic is changed here check those spells for needed changes too
// Concerned cards to check: Hinder, Spell Crumple
StackObject stackObject = getStackObject(objectId);
MageObject sourceObject = game.getObject(source.getSourceId());
MageObject sourceObject = game.getObject(source);
if (stackObject != null && sourceObject != null) {
MageObject targetSourceObject = game.getObject(stackObject.getSourceId());
String counteredObjectName, targetSourceName;

View file

@ -324,7 +324,7 @@ public abstract class StackObjectImpl implements StackObject {
if (targetNames != null
&& (forceChange || targetController.chooseUse(outcome, "Change this target: " + targetNames + targetAmount + '?', ability, game))) {
Set<UUID> possibleTargets = target.possibleTargets(this.getSourceId(), getControllerId(), game);
Set<UUID> possibleTargets = target.possibleTargets(getControllerId(), ability, game);
// choose exactly one other target - already targeted objects are not counted
if (forceChange && possibleTargets != null && possibleTargets.size() > 1) { // controller of spell must be used (e.g. TargetOpponent)
int iteration = 0;