(WIP) Replacing blocking/blocked by predicates (#8729)

* replaced blocking/blocked by predicates

* added test for knight of dusk (currently fails)

* added source parameter to filters and everything else that needs it

* some changes to various predicates

* test fix

* small changes to filter code

* merge fix

* fixed a test failure

* small change to Karn, Scion of Urza

* removed sourceId from filter methods and other similar places

* added new getobject method to fix some test failures

* a few more fixes

* fixed merge conflicts

* merge fix
This commit is contained in:
Evan Kranzler 2022-03-23 18:45:02 -04:00 committed by GitHub
parent 53877424a0
commit 80e11b2052
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1719 changed files with 3384 additions and 3325 deletions

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@ -51,7 +51,7 @@ class KothOfTheHammerThirdEffect extends ContinuousEffectImpl {
switch (layer) {
case AbilityAddingRemovingEffects_6:
if (sublayer == SubLayer.NA) {
for (Permanent permanent : game.getBattlefield().getActivePermanents(mountains, source.getControllerId(), source.getSourceId(), game)) {
for (Permanent permanent : game.getBattlefield().getActivePermanents(mountains, source.getControllerId(), source, game)) {
Ability ability = new SimpleActivatedAbility(Zone.BATTLEFIELD, new DamageTargetEffect(1), new TapSourceCost());
ability.addTarget(new TargetAnyTarget());
permanent.addAbility(ability, source.getSourceId(), game);