Implement Aeon Engine (#8804)

Co-authored-by: teskogi <tojile7269@yeafam.com>
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teskogi 2022-05-25 13:33:28 -07:00 committed by GitHub
parent 015cdf3136
commit 7ec94425df
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7 changed files with 238 additions and 3 deletions

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@ -108,6 +108,7 @@ public class GameState implements Serializable, Copyable<GameState> {
private boolean manaBurn = false;
private boolean hasDayNight = false;
private boolean isDaytime = true;
private boolean reverseTurnOrder = false;
private int applyEffectsCounter; // Upcounting number of each applyEffects execution
@ -1444,9 +1445,21 @@ public class GameState implements Serializable, Copyable<GameState> {
boolean isDaytime() {
return isDaytime;
}
@Override
public String toString() {
return CardUtil.getTurnInfo(this);
}
public boolean setReverseTurnOrder(boolean reverse){
if(this.reverseTurnOrder&&reverse){
this.reverseTurnOrder = false;
} else {
this.reverseTurnOrder = reverse;
}
return this.reverseTurnOrder;
}
public boolean getReverseTurnOrder(){
return this.reverseTurnOrder;
}
}