* Added possibility to allow other players to see hand cards of player.

This commit is contained in:
LevelX2 2014-11-24 23:03:21 +01:00
parent d0e1107a3e
commit 7e145d2cfd
33 changed files with 1093 additions and 190 deletions

View file

@ -28,9 +28,24 @@
package mage.server.game;
import java.io.Serializable;
import java.util.ArrayList;
import java.util.HashMap;
import java.util.List;
import java.util.Map;
import java.util.Map.Entry;
import java.util.Set;
import java.util.UUID;
import java.util.concurrent.ExecutorService;
import java.util.concurrent.ScheduledExecutorService;
import java.util.concurrent.ScheduledFuture;
import java.util.concurrent.TimeUnit;
import mage.cards.Cards;
import mage.choices.Choice;
import mage.constants.ManaType;
import mage.constants.PlayerAction;
import mage.game.Game;
import mage.game.Table;
import mage.interfaces.callback.ClientCallback;
import mage.players.Player;
import mage.players.net.UserData;
@ -38,19 +53,15 @@ import mage.server.User;
import mage.server.UserManager;
import mage.server.util.ConfigSettings;
import mage.server.util.ThreadExecutor;
import mage.view.*;
import mage.view.AbilityPickerView;
import mage.view.CardsView;
import mage.view.GameClientMessage;
import mage.view.GameView;
import mage.view.LookedAtView;
import mage.view.SimpleCardsView;
import mage.view.UserRequestMessage;
import org.apache.log4j.Logger;
import java.io.Serializable;
import java.util.*;
import java.util.Map.Entry;
import java.util.concurrent.ExecutorService;
import java.util.concurrent.ScheduledExecutorService;
import java.util.concurrent.ScheduledFuture;
import java.util.concurrent.TimeUnit;
import mage.choices.Choice;
import mage.game.Table;
/**
*
* @author BetaSteward_at_googlemail.com
@ -173,6 +184,25 @@ public class GameSession extends GameWatcher {
}
}
public void requestPermissionToSeeHandCards(UUID watcherId) {
if (!killed) {
User watcher = UserManager.getInstance().getUser(watcherId);
User user = UserManager.getInstance().getUser(userId);
if (user != null && watcher != null) {
UserRequestMessage userRequestMessage = new UserRequestMessage(
"User request",
"Allow user <b>" + watcher.getName() + "</b> for this match to see your hand cards?<br>" +
"(You can revoke this every time using related popup menu item of your battlefield.)"
, PlayerAction.REQUEST_PERMISSION_TO_SEE_HAND_CARDS);
userRequestMessage.setRelatedUser(watcherId, watcher.getName());
userRequestMessage.setGameId(game.getId());
userRequestMessage.setButton1("Accept", PlayerAction.ADD_PERMISSION_TO_SEE_HAND_CARDS);
userRequestMessage.setButton2("Reject", null);
user.fireCallback(new ClientCallback("userRequestDialog", game.getId(), userRequestMessage));
}
}
}
/**
* Reset the timeout counter after priority in game changed
*
@ -237,12 +267,12 @@ public class GameSession extends GameWatcher {
public GameView getGameView() {
Player player = game.getPlayer(playerId);
player.setUserData(this.userData);
GameView gameView = new GameView(game.getState(), game, playerId);
GameView gameView = new GameView(game.getState(), game, playerId, null);
gameView.setHand(new CardsView(player.getHand().getCards(game)));
gameView.setCanPlayInHand(player.getPlayableInHand(game));
processControlledPlayers(player, gameView);
processWatchedHands(userId, gameView);
//TODO: should player who controls another player's turn be able to look at all these cards?
List<LookedAtView> list = new ArrayList<>();