[CLU] Implement Sludge Titan

Introduced TargetCardAndOrCardInGraveyard, derived from the Library one.
Did not achieved everything I wanted in the tests, as the choice seems to be accepted.
Tested it live, no particular issue, you can't select more than one per category.
This commit is contained in:
Susucre 2024-01-23 19:51:13 +01:00
parent a3b9755da9
commit 7df86e91a0
4 changed files with 422 additions and 0 deletions

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@ -0,0 +1,87 @@
package mage.cards.s;
import mage.MageInt;
import mage.abilities.Ability;
import mage.abilities.common.EntersBattlefieldOrAttacksSourceTriggeredAbility;
import mage.abilities.effects.OneShotEffect;
import mage.abilities.keyword.TrampleAbility;
import mage.cards.CardImpl;
import mage.cards.CardSetInfo;
import mage.cards.Cards;
import mage.cards.CardsImpl;
import mage.constants.CardType;
import mage.constants.Outcome;
import mage.constants.SubType;
import mage.constants.Zone;
import mage.game.Game;
import mage.players.Player;
import mage.target.TargetCard;
import mage.target.common.TargetCardAndOrCardInGraveyard;
import java.util.UUID;
/**
* @author Susucr
*/
public final class SludgeTitan extends CardImpl {
public SludgeTitan(UUID ownerId, CardSetInfo setInfo) {
super(ownerId, setInfo, new CardType[]{CardType.CREATURE}, "{4}{B/G}{B/G}");
this.subtype.add(SubType.ZOMBIE);
this.subtype.add(SubType.GIANT);
this.power = new MageInt(6);
this.toughness = new MageInt(6);
// Trample
this.addAbility(TrampleAbility.getInstance());
// Whenever Sludge Titan enters the battlefield or attacks, mill five cards. You may put a creature card and/or a land card from among them into your hand.
this.addAbility(new EntersBattlefieldOrAttacksSourceTriggeredAbility(new SludgeTitanEffect()));
}
private SludgeTitan(final SludgeTitan card) {
super(card);
}
@Override
public SludgeTitan copy() {
return new SludgeTitan(this);
}
}
class SludgeTitanEffect extends OneShotEffect {
SludgeTitanEffect() {
super(Outcome.Benefit);
this.staticText = "mill five cards. "
+ "You may put a creature card and/or a land card from among them into your hand";
}
private SludgeTitanEffect(final SludgeTitanEffect effect) {
super(effect);
}
@Override
public SludgeTitanEffect copy() {
return new SludgeTitanEffect(this);
}
@Override
public boolean apply(Game game, Ability source) {
Player controller = game.getPlayer(source.getControllerId());
if (controller == null) {
return false;
}
Cards cards = controller.millCards(5, source, game);
game.getState().processAction(game);
if (!cards.isEmpty()) {
TargetCard target = new TargetCardAndOrCardInGraveyard(CardType.CREATURE, CardType.LAND);
controller.choose(Outcome.DrawCard, cards, target, source, game);
Cards toHand = new CardsImpl();
toHand.addAll(target.getTargets());
controller.moveCards(toHand, Zone.HAND, source, game);
}
return true;
}
}

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@ -44,6 +44,7 @@ public final class RavnicaClueEdition extends ExpansionSet {
cards.add(new SetCardInfo("Sacred Foundry", 279, Rarity.RARE, mage.cards.s.SacredFoundry.class));
cards.add(new SetCardInfo("Secret Passage", 20, Rarity.UNCOMMON, mage.cards.s.SecretPassage.class));
cards.add(new SetCardInfo("Senator Peacock", 2, Rarity.RARE, mage.cards.s.SenatorPeacock.class));
cards.add(new SetCardInfo("Sludge Titan", 43, Rarity.RARE, mage.cards.s.SludgeTitan.class));
cards.add(new SetCardInfo("Steam Vents", 280, Rarity.RARE, mage.cards.s.SteamVents.class));
cards.add(new SetCardInfo("Stomping Ground", 281, Rarity.RARE, mage.cards.s.StompingGround.class));
cards.add(new SetCardInfo("Study", 21, Rarity.UNCOMMON, mage.cards.s.Study.class));

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@ -0,0 +1,220 @@
package org.mage.test.cards.single.clu;
import mage.constants.PhaseStep;
import mage.constants.Zone;
import org.junit.Assert;
import org.junit.Ignore;
import org.junit.Test;
import org.mage.test.serverside.base.CardTestPlayerBase;
/**
* @author Susucr
*/
public class SludgeTitanTest extends CardTestPlayerBase {
/**
* {@link mage.cards.s.SludgeTitan Sludge Titan} {4}{B/G}{B/G}
* Creature Zombie Giant
* Trample
* Whenever Sludge Titan enters the battlefield or attacks, mill five cards. You may put a creature card and/or a land card from among them into your hand.
* 6/6
*/
private static final String titan = "Sludge Titan";
private static final String piker = "Goblin Piker"; // creature 1
private static final String vanguard = "Elite Vanguard"; // creature 2
private static final String divination = "Divination"; // sorcery
private static final String dryad = "Dryad Arbor"; // land creature
private static final String plateau = "Plateau"; // land 1
private static final String savannah = "Savannah"; // land 2
// When Golgari Brownscale is put into your hand from your graveyard, you gain 2 life.
private static final String brownscale = "Golgari Brownscale";
@Test
public void testNoValidChoice() {
setStrictChooseMode(true);
skipInitShuffling();
addCard(Zone.BATTLEFIELD, playerA, titan);
addCard(Zone.LIBRARY, playerA, divination, 5);
attack(1, playerA, titan, playerB);
setChoice(playerA, playerA.CHOICE_SKIP);
setStopAt(1, PhaseStep.DECLARE_BLOCKERS);
execute();
assertGraveyardCount(playerA, divination, 5);
}
@Test
public void testNoValidChoiceInvalid() {
setStrictChooseMode(true);
skipInitShuffling();
addCard(Zone.BATTLEFIELD, playerA, titan);
addCard(Zone.LIBRARY, playerA, divination, 5);
attack(1, playerA, titan, playerB);
setChoice(playerA, divination); // invalid, titan doesn't allow for choosing sorcery
setStopAt(1, PhaseStep.DECLARE_BLOCKERS);
try {
execute();
Assert.fail("must throw exception on execute");
} catch (Throwable e) {
if (!e.getMessage().startsWith("Missing CHOICE def")) {
Assert.fail("Unexpected exception " + e.getMessage());
}
}
}
@Test
public void testCreatureOnly_ChooseNone() {
setStrictChooseMode(true);
skipInitShuffling();
addCard(Zone.BATTLEFIELD, playerA, titan);
addCard(Zone.LIBRARY, playerA, piker, 5);
attack(1, playerA, titan, playerB);
setChoice(playerA, playerA.CHOICE_SKIP);
setStopAt(1, PhaseStep.DECLARE_BLOCKERS);
execute();
assertGraveyardCount(playerA, piker, 5);
}
@Test
public void testCreatureOnly_ChooseOne() {
setStrictChooseMode(true);
skipInitShuffling();
addCard(Zone.BATTLEFIELD, playerA, titan);
addCard(Zone.LIBRARY, playerA, piker, 5);
attack(1, playerA, titan, playerB);
setChoice(playerA, piker);
setStopAt(1, PhaseStep.DECLARE_BLOCKERS);
execute();
assertGraveyardCount(playerA, piker, 4);
assertHandCount(playerA, piker, 1);
}
@Ignore
// The test suite does not fully validate the choice, and accept it. Work properly live preventing such choice.
@Test
public void testCreatureOnly_ChooseTwoInvalid() {
setStrictChooseMode(true);
skipInitShuffling();
addCard(Zone.BATTLEFIELD, playerA, titan);
addCard(Zone.LIBRARY, playerA, piker, 3);
addCard(Zone.LIBRARY, playerA, vanguard, 2);
attack(1, playerA, titan, playerB);
setChoice(playerA, piker + "^" + vanguard); // invalid, titan doesn't allow for choosing 2 creatures
setStopAt(1, PhaseStep.DECLARE_BLOCKERS);
try {
execute();
Assert.fail("must throw exception on execute");
} catch (Throwable e) {
if (!e.getMessage().startsWith("Missing CHOICE def")) {
Assert.fail("Unexpected exception " + e.getMessage());
}
}
}
@Test
public void testBoth_ChooseTwo() {
setStrictChooseMode(true);
skipInitShuffling();
addCard(Zone.BATTLEFIELD, playerA, titan);
addCard(Zone.LIBRARY, playerA, piker);
addCard(Zone.LIBRARY, playerA, vanguard);
addCard(Zone.LIBRARY, playerA, divination);
addCard(Zone.LIBRARY, playerA, savannah);
addCard(Zone.LIBRARY, playerA, plateau);
attack(1, playerA, titan, playerB);
setChoice(playerA, piker + "^" + savannah);
setStopAt(1, PhaseStep.DECLARE_BLOCKERS);
execute();
assertGraveyardCount(playerA, 3);
assertHandCount(playerA, savannah, 1);
assertHandCount(playerA, piker, 1);
}
@Test
public void testBoth_ChooseTwo_DryadArbor() {
setStrictChooseMode(true);
skipInitShuffling();
addCard(Zone.BATTLEFIELD, playerA, titan);
addCard(Zone.LIBRARY, playerA, dryad, 5);
attack(1, playerA, titan, playerB);
setChoice(playerA, dryad + "^" + dryad);
setStopAt(1, PhaseStep.DECLARE_BLOCKERS);
execute();
assertGraveyardCount(playerA, dryad, 3);
assertHandCount(playerA, dryad, 2);
}
@Ignore
// The test suite does not fully validate the choice, and accept it. Work properly live preventing selecting 3 dryads.
@Test
public void testBoth_ChooseThree_DryadArbor_Invalid() {
setStrictChooseMode(true);
skipInitShuffling();
addCard(Zone.BATTLEFIELD, playerA, titan);
addCard(Zone.LIBRARY, playerA, dryad, 5);
attack(1, playerA, titan, playerB);
setChoice(playerA, dryad + "^" + dryad + "^" + dryad); // invalid, titan doesn't allow for choosing a creature and/or a land
setStopAt(1, PhaseStep.DECLARE_BLOCKERS);
try {
execute();
Assert.fail("must throw exception on execute");
} catch (Throwable e) {
if (!e.getMessage().startsWith("Missing CHOICE def")) {
Assert.fail("Unexpected exception " + e.getMessage());
}
}
}
@Test
public void test_Brownscale_triggers() {
setStrictChooseMode(true);
skipInitShuffling();
addCard(Zone.BATTLEFIELD, playerA, titan);
addCard(Zone.LIBRARY, playerA, brownscale, 5);
attack(1, playerA, titan, playerB);
setChoice(playerA, brownscale);
setStopAt(1, PhaseStep.DECLARE_BLOCKERS);
execute();
assertGraveyardCount(playerA, brownscale, 4);
assertHandCount(playerA, brownscale, 1);
assertLife(playerA, 20 + 2);
}
}

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package mage.target.common;
import mage.abilities.Ability;
import mage.abilities.dynamicvalue.common.PredicateCardAssignment;
import mage.cards.Card;
import mage.cards.Cards;
import mage.cards.CardsImpl;
import mage.constants.CardType;
import mage.filter.FilterCard;
import mage.filter.predicate.Predicate;
import mage.filter.predicate.Predicates;
import mage.game.Game;
import mage.util.CardUtil;
import java.util.HashSet;
import java.util.Set;
import java.util.UUID;
/**
* @author Susucr
* <p>
* almost identical to {@link TargetCardAndOrCardInLibrary}
*/
public class TargetCardAndOrCardInGraveyard extends TargetCardInGraveyard {
private static FilterCard makeFilter(Predicate<? super Card> firstPredicate,
Predicate<? super Card> secondPredicate,
String filterText) {
FilterCard filter = new FilterCard(filterText);
filter.add(Predicates.or(
firstPredicate, secondPredicate
));
return filter;
}
private static String makeFilterText(String first, String second) {
return CardUtil.addArticle(first) + " card and/or " + CardUtil.addArticle(second) + " card";
}
private final PredicateCardAssignment assignment;
/**
* a [firstType] card and/or a [secondType] card
*/
protected TargetCardAndOrCardInGraveyard(Predicate<? super Card> firstPredicate, Predicate<? super Card> secondPredicate, String filterText) {
super(0, 2, makeFilter(firstPredicate, secondPredicate, filterText));
this.assignment = new PredicateCardAssignment(firstPredicate, secondPredicate);
}
public TargetCardAndOrCardInGraveyard(CardType firstType, CardType secondType) {
this(firstType.getPredicate(), secondType.getPredicate(), makeFilterText(
CardUtil.getTextWithFirstCharLowerCase(firstType.toString()),
CardUtil.getTextWithFirstCharLowerCase(secondType.toString())));
}
protected TargetCardAndOrCardInGraveyard(final TargetCardAndOrCardInGraveyard target) {
super(target);
this.assignment = target.assignment;
}
@Override
public TargetCardAndOrCardInGraveyard copy() {
return new TargetCardAndOrCardInGraveyard(this);
}
@Override
public boolean canTarget(UUID playerId, UUID id, Ability source, Game game) {
if (!super.canTarget(playerId, id, source, game)) {
return false;
}
Card card = game.getCard(id);
if (card == null) {
return false;
}
if (this.getTargets().isEmpty()) {
return true;
}
Cards cards = new CardsImpl(this.getTargets());
cards.add(card);
return assignment.getRoleCount(cards, game) >= cards.size();
}
@Override
public Set<UUID> possibleTargets(UUID sourceControllerId, Ability source, Game game) {
Set<UUID> possibleTargets = super.possibleTargets(sourceControllerId, source, game);
// assuming max targets = 2, need to expand this code if not
Card card = game.getCard(this.getFirstTarget());
if (card == null) {
return possibleTargets; // no further restriction if no target yet chosen
}
Cards cards = new CardsImpl(card);
if (assignment.getRoleCount(cards, game) == 2) {
// if the first chosen target is both types, no further restriction
return possibleTargets;
}
Set<UUID> leftPossibleTargets = new HashSet<>();
for (UUID possibleId : possibleTargets) {
Card possibleCard = game.getCard(possibleId);
Cards checkCards = cards.copy();
checkCards.add(possibleCard);
if (assignment.getRoleCount(checkCards, game) == 2) {
// if the possible target and the existing target have both types, it's legal
// but this prevents the case of both targets with the same type
leftPossibleTargets.add(possibleId);
}
}
return leftPossibleTargets;
}
@Override
public String getDescription() {
return filter.getMessage();
}
}