From 7dbf0f013ceff2bf6db2cd00c0a3a408f0254b09 Mon Sep 17 00:00:00 2001 From: LevelX2 Date: Tue, 20 Jan 2015 11:59:57 +0100 Subject: [PATCH] * Honor Guard - Fixed that it did boost power instead of correctly toughness. --- Mage.Sets/src/mage/sets/tenth/HonorGuard.java | 5 +++-- 1 file changed, 3 insertions(+), 2 deletions(-) diff --git a/Mage.Sets/src/mage/sets/tenth/HonorGuard.java b/Mage.Sets/src/mage/sets/tenth/HonorGuard.java index c7489c7bd2d..ff39de8c975 100644 --- a/Mage.Sets/src/mage/sets/tenth/HonorGuard.java +++ b/Mage.Sets/src/mage/sets/tenth/HonorGuard.java @@ -47,10 +47,11 @@ public class HonorGuard extends CardImpl { this.expansionSetCode = "10E"; this.subtype.add("Human"); this.subtype.add("Soldier"); - this.color.setWhite(true); + this.power = new MageInt(1); this.toughness = new MageInt(1); - this.addAbility(new SimpleActivatedAbility(Zone.BATTLEFIELD, new BoostSourceEffect(1, 0, Duration.EndOfTurn), new ColoredManaCost(ColoredManaSymbol.W))); + + this.addAbility(new SimpleActivatedAbility(Zone.BATTLEFIELD, new BoostSourceEffect(0, 1, Duration.EndOfTurn), new ColoredManaCost(ColoredManaSymbol.W))); } public HonorGuard(final HonorGuard card) {