Implement Brazen Cannonade, and new UntilEndOfNextCombatStep duration (#10047)

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Sean Walsh 2023-04-10 19:36:21 -05:00 committed by GitHub
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@ -13,6 +13,7 @@ public enum Duration {
EndOfTurn("until end of turn", true, true),
UntilYourNextTurn("until your next turn", true, true),
UntilYourNextEndStep("until your next end step", true, true),
UntilYourNextEndCombatStep("until your next end of combat step", false, true),
UntilEndOfYourNextTurn("until the end of your next turn", true, true),
UntilSourceLeavesBattlefield("until {this} leaves the battlefield", true, false), // supported for continuous layered effects
EndOfCombat("until end of combat", true, true),