forked from External/mage
Implement Brazen Cannonade, and new UntilEndOfNextCombatStep duration (#10047)
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@ -13,6 +13,7 @@ public enum Duration {
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EndOfTurn("until end of turn", true, true),
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UntilYourNextTurn("until your next turn", true, true),
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UntilYourNextEndStep("until your next end step", true, true),
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UntilYourNextEndCombatStep("until your next end of combat step", false, true),
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UntilEndOfYourNextTurn("until the end of your next turn", true, true),
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UntilSourceLeavesBattlefield("until {this} leaves the battlefield", true, false), // supported for continuous layered effects
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EndOfCombat("until end of combat", true, true),
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