server: fixed server app freeze on another instance already running, improved threads usage (related to #11285);

This commit is contained in:
Oleg Agafonov 2024-06-23 15:58:25 +04:00
parent f0c38cdb87
commit 7d675de876
21 changed files with 203 additions and 106 deletions

View file

@ -4,11 +4,12 @@ import mage.client.MageFrame;
import mage.client.SessionHandler;
import mage.client.chat.ChatPanelBasic;
import mage.client.dialog.MageDialog;
import mage.client.util.GUISizeHelper;
import mage.client.util.audio.AudioManager;
import mage.client.util.gui.ArrowBuilder;
import mage.constants.PlayerAction;
import mage.constants.TurnPhase;
import mage.util.ThreadUtils;
import mage.util.XMageThreadFactory;
import org.apache.log4j.Logger;
import javax.swing.*;
@ -43,7 +44,9 @@ public class FeedbackPanel extends javax.swing.JPanel {
private Map<String, Serializable> lastOptions = new HashMap<>();
private static final int AUTO_CLOSE_END_DIALOG_TIMEOUT_SECS = 8;
private static final ScheduledExecutorService WORKER = Executors.newSingleThreadScheduledExecutor();
private static final ScheduledExecutorService AUTO_CLOSE_EXECUTOR = Executors.newSingleThreadScheduledExecutor(
new XMageThreadFactory(ThreadUtils.THREAD_PREFIX_CLIENT_AUTO_CLOSE_TIMER)
);
/**
* Creates new form FeedbackPanel
@ -158,6 +161,7 @@ public class FeedbackPanel extends javax.swing.JPanel {
* Close game window by pressing OK button after 8 seconds
*/
private void endWithTimeout() {
// TODO: add auto-close disable, e.g. keep opened game and chat for longer period like 5 minutes
Runnable task = () -> {
SwingUtilities.invokeLater(() -> {
LOGGER.info("Ending game...");
@ -170,7 +174,7 @@ public class FeedbackPanel extends javax.swing.JPanel {
}
});
};
WORKER.schedule(task, AUTO_CLOSE_END_DIALOG_TIMEOUT_SECS, TimeUnit.SECONDS);
AUTO_CLOSE_EXECUTOR.schedule(task, AUTO_CLOSE_END_DIALOG_TIMEOUT_SECS, TimeUnit.SECONDS);
}
public void updateOptions(Map<String, Serializable> options) {