forked from External/mage
server: fixed server app freeze on another instance already running, improved threads usage (related to #11285);
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parent
f0c38cdb87
commit
7d675de876
21 changed files with 203 additions and 106 deletions
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@ -44,6 +44,8 @@ import mage.interfaces.callback.ClientCallback;
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import mage.remote.Connection;
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import mage.remote.Connection.ProxyType;
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import mage.util.DebugUtil;
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import mage.util.ThreadUtils;
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import mage.util.XMageThreadFactory;
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import mage.utils.MageVersion;
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import mage.view.GameEndView;
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import mage.view.UserRequestMessage;
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@ -79,6 +81,8 @@ import java.util.concurrent.TimeUnit;
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import java.util.prefs.Preferences;
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/**
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* Client app
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*
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* @author BetaSteward_at_googlemail.com, JayDi85
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*/
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public class MageFrame extends javax.swing.JFrame implements MageClient {
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@ -129,7 +133,9 @@ public class MageFrame extends javax.swing.JFrame implements MageClient {
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private static final Map<UUID, DraftPanel> DRAFTS = new HashMap<>();
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private static final MageUI UI = new MageUI();
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private static final ScheduledExecutorService PING_TASK_EXECUTOR = Executors.newSingleThreadScheduledExecutor();
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private static final ScheduledExecutorService PING_SENDER_EXECUTOR = Executors.newSingleThreadScheduledExecutor(
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new XMageThreadFactory(ThreadUtils.THREAD_PREFIX_CLIENT_PING_SENDER)
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);
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private static UpdateMemUsageTask updateMemUsageTask;
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private static long startTime;
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@ -317,7 +323,7 @@ public class MageFrame extends javax.swing.JFrame implements MageClient {
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desktopPane.add(errorDialog, JLayeredPane.MODAL_LAYER);
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UI.addComponent(MageComponents.DESKTOP_PANE, desktopPane);
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PING_TASK_EXECUTOR.scheduleAtFixedRate(() -> SessionHandler.ping(), TablesPanel.PING_SERVER_SECS, TablesPanel.PING_SERVER_SECS, TimeUnit.SECONDS);
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PING_SENDER_EXECUTOR.scheduleAtFixedRate(SessionHandler::ping, TablesPanel.PING_SERVER_SECS, TablesPanel.PING_SERVER_SECS, TimeUnit.SECONDS);
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updateMemUsageTask = new UpdateMemUsageTask(jMemUsageLabel);
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@ -25,6 +25,8 @@ import mage.components.CardInfoPane;
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import mage.game.GameException;
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import mage.remote.Session;
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import mage.util.DeckUtil;
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import mage.util.ThreadUtils;
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import mage.util.XMageThreadFactory;
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import mage.view.CardView;
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import mage.view.SimpleCardView;
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import org.apache.log4j.Logger;
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@ -1493,11 +1495,14 @@ public class DeckEditorPanel extends javax.swing.JPanel {
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private void btnSubmitTimerActionPerformed(java.awt.event.ActionEvent evt) {//GEN-FIRST:event_btnSubmitTimerActionPerformed
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ScheduledExecutorService scheduledExecutorService = Executors.newScheduledThreadPool(5);
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ScheduledExecutorService executorService = Executors.newSingleThreadScheduledExecutor(
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new XMageThreadFactory(ThreadUtils.THREAD_PREFIX_CLIENT_SUBMIT_TIMER)
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);
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timeToSubmit = 60;
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this.btnSubmitTimer.setEnabled(false);
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scheduledExecutorService.schedule(() -> {
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// TODO: need code and feature review. It sends deck every minute -- is it useless? There is another feature with auto-save
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executorService.schedule(() -> {
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if (updateDeckTask != null) {
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updateDeckTask.cancel(true);
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}
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@ -4,11 +4,12 @@ import mage.client.MageFrame;
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import mage.client.SessionHandler;
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import mage.client.chat.ChatPanelBasic;
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import mage.client.dialog.MageDialog;
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import mage.client.util.GUISizeHelper;
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import mage.client.util.audio.AudioManager;
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import mage.client.util.gui.ArrowBuilder;
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import mage.constants.PlayerAction;
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import mage.constants.TurnPhase;
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import mage.util.ThreadUtils;
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import mage.util.XMageThreadFactory;
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import org.apache.log4j.Logger;
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import javax.swing.*;
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@ -43,7 +44,9 @@ public class FeedbackPanel extends javax.swing.JPanel {
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private Map<String, Serializable> lastOptions = new HashMap<>();
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private static final int AUTO_CLOSE_END_DIALOG_TIMEOUT_SECS = 8;
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private static final ScheduledExecutorService WORKER = Executors.newSingleThreadScheduledExecutor();
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private static final ScheduledExecutorService AUTO_CLOSE_EXECUTOR = Executors.newSingleThreadScheduledExecutor(
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new XMageThreadFactory(ThreadUtils.THREAD_PREFIX_CLIENT_AUTO_CLOSE_TIMER)
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);
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/**
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* Creates new form FeedbackPanel
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@ -158,6 +161,7 @@ public class FeedbackPanel extends javax.swing.JPanel {
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* Close game window by pressing OK button after 8 seconds
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*/
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private void endWithTimeout() {
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// TODO: add auto-close disable, e.g. keep opened game and chat for longer period like 5 minutes
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Runnable task = () -> {
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SwingUtilities.invokeLater(() -> {
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LOGGER.info("Ending game...");
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@ -170,7 +174,7 @@ public class FeedbackPanel extends javax.swing.JPanel {
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}
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});
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};
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WORKER.schedule(task, AUTO_CLOSE_END_DIALOG_TIMEOUT_SECS, TimeUnit.SECONDS);
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AUTO_CLOSE_EXECUTOR.schedule(task, AUTO_CLOSE_END_DIALOG_TIMEOUT_SECS, TimeUnit.SECONDS);
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}
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public void updateOptions(Map<String, Serializable> options) {
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