Rite of the Raging Storm - Fixed some minor bugs (fixes #2584).

This commit is contained in:
LevelX2 2016-11-12 08:45:43 +01:00
parent 17d7796325
commit 7cd105b951
2 changed files with 37 additions and 6 deletions

View file

@ -89,12 +89,10 @@ public class RiteOfTheRagingStorm extends CardImpl {
class RiteOfTheRagingStormEffect extends OneShotEffect {
private static final String effectText = "that player creates a 5/1 red Elemental creature token named Lightning Rager. "
+ "It has trample, haste, and \"At the beginning of the end step, sacrifice this creature.\"";
RiteOfTheRagingStormEffect() {
super(Outcome.Sacrifice);
staticText = effectText;
staticText = "that player creates a 5/1 red Elemental creature token named Lightning Rager. "
+ "It has trample, haste, and \"At the beginning of the end step, sacrifice this creature.\"";
}
RiteOfTheRagingStormEffect(RiteOfTheRagingStormEffect effect) {
@ -105,8 +103,7 @@ class RiteOfTheRagingStormEffect extends OneShotEffect {
public boolean apply(Game game, Ability source) {
Player player = game.getPlayer(targetPointer.getFirst(game, source));
if (player != null) {
Token lightningRagerToken = new LightningRagerToken();
lightningRagerToken.putOntoBattlefield(1, game, this.getId(), player.getId());
return new LightningRagerToken().putOntoBattlefield(1, game, source.getSourceId(), player.getId());
}
return false;
}

View file

@ -132,4 +132,38 @@ public class DoublingSeasonTest extends CardTestPlayerBase {
assertPermanentCount(playerA, "Venerable Monk", 10);
}
/**
* Doubling Season doesn't create two tokens from opponent's Rite of Raging
* Storm
*/
@Test
public void testDoubleRiteOfRagingStorm() {
// At the beginning of each player's upkeep, that player creates a 5/1 red Elemental creature token named Lightning Rager.
// It has trample, haste, and "At the beginning of the end step, sacrifice this creature."
addCard(Zone.HAND, playerA, "Rite of the Raging Storm");// {3}{R}{R}
addCard(Zone.BATTLEFIELD, playerA, "Mountain", 5);
// If an effect would put one or more tokens onto the battlefield under your control, it puts twice that many of those tokens onto the battlefield instead.
// If an effect would place one or more counters on a permanent you control, it places twice that many of those counters on that permanent instead.
addCard(Zone.BATTLEFIELD, playerA, "Doubling Season");
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Rite of the Raging Storm");
attack(2, playerB, "Lightning Rager"); // Can't attack
attack(3, playerA, "Lightning Rager");
attack(3, playerA, "Lightning Rager");
setStopAt(3, PhaseStep.POSTCOMBAT_MAIN);
execute();
assertPermanentCount(playerA, "Rite of the Raging Storm", 1);
assertPermanentCount(playerA, "Lightning Rager", 2);
assertLife(playerB, 10);
assertLife(playerA, 20);
}
}