forked from External/mage
Rite of the Raging Storm - Fixed some minor bugs (fixes #2584).
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17d7796325
commit
7cd105b951
2 changed files with 37 additions and 6 deletions
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@ -89,12 +89,10 @@ public class RiteOfTheRagingStorm extends CardImpl {
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class RiteOfTheRagingStormEffect extends OneShotEffect {
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private static final String effectText = "that player creates a 5/1 red Elemental creature token named Lightning Rager. "
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+ "It has trample, haste, and \"At the beginning of the end step, sacrifice this creature.\"";
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RiteOfTheRagingStormEffect() {
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super(Outcome.Sacrifice);
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staticText = effectText;
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staticText = "that player creates a 5/1 red Elemental creature token named Lightning Rager. "
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+ "It has trample, haste, and \"At the beginning of the end step, sacrifice this creature.\"";
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}
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RiteOfTheRagingStormEffect(RiteOfTheRagingStormEffect effect) {
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@ -105,8 +103,7 @@ class RiteOfTheRagingStormEffect extends OneShotEffect {
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public boolean apply(Game game, Ability source) {
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Player player = game.getPlayer(targetPointer.getFirst(game, source));
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if (player != null) {
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Token lightningRagerToken = new LightningRagerToken();
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lightningRagerToken.putOntoBattlefield(1, game, this.getId(), player.getId());
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return new LightningRagerToken().putOntoBattlefield(1, game, source.getSourceId(), player.getId());
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}
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return false;
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}
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@ -132,4 +132,38 @@ public class DoublingSeasonTest extends CardTestPlayerBase {
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assertPermanentCount(playerA, "Venerable Monk", 10);
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}
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/**
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* Doubling Season doesn't create two tokens from opponent's Rite of Raging
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* Storm
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*/
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@Test
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public void testDoubleRiteOfRagingStorm() {
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// At the beginning of each player's upkeep, that player creates a 5/1 red Elemental creature token named Lightning Rager.
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// It has trample, haste, and "At the beginning of the end step, sacrifice this creature."
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addCard(Zone.HAND, playerA, "Rite of the Raging Storm");// {3}{R}{R}
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addCard(Zone.BATTLEFIELD, playerA, "Mountain", 5);
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// If an effect would put one or more tokens onto the battlefield under your control, it puts twice that many of those tokens onto the battlefield instead.
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// If an effect would place one or more counters on a permanent you control, it places twice that many of those counters on that permanent instead.
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addCard(Zone.BATTLEFIELD, playerA, "Doubling Season");
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castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Rite of the Raging Storm");
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attack(2, playerB, "Lightning Rager"); // Can't attack
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attack(3, playerA, "Lightning Rager");
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attack(3, playerA, "Lightning Rager");
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setStopAt(3, PhaseStep.POSTCOMBAT_MAIN);
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execute();
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assertPermanentCount(playerA, "Rite of the Raging Storm", 1);
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assertPermanentCount(playerA, "Lightning Rager", 2);
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assertLife(playerB, 10);
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assertLife(playerA, 20);
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}
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}
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