[WHO] Time Reaper, Add target adjuster for "that player controls/owns" damage trigger targets (#12528)

* Implement Time Reaper, start rework

* Create DamagedPlayerControlsTargetAdjuster, convert Aberrant to use it

* Always add targets for EachOpponentPermanentTargetsAdjuster

* Improve target name, finish Time Reaper

* Convert some cards

* Improve documentation, more cards

* More cards, fix cards that needed to use owner instead of controller

* Fix unfinished AlelaCunningConqueror changes

* more cards

* All remaining cards

* Fix target type

* Remove outdated attempt at TargetController.SOURCE_EFFECT_TARGET_POINTER

* Finish removal of SOURCE_EFFECT_TARGET_POINTER

* Change targetAdjuster blueprint target to be set inside setTargetAdjuster, add error checking

* Always add Target Adjuster after Target

* Add comment

* Fix TolarianContemptTest to skip opponent with no valid targets

* Forgot to git add the new abstract GenericTargetAdjuster

* Test now possible after merge, fix missed ChangeOfPlans adjuster order

* Text and optional-ness fixes

* Always set target pointer
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ssk97 2024-07-01 21:46:14 -07:00 committed by GitHub
parent bccf323c0f
commit 7cb669603f
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172 changed files with 891 additions and 2219 deletions

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@ -515,6 +515,10 @@ public interface Ability extends Controllable, Serializable {
boolean canFizzle();
/**
* Adds a target adjuster to this ability.
* If using a generic adjuster, only use after adding the blueprint target!
*/
Ability setTargetAdjuster(TargetAdjuster targetAdjuster);
TargetAdjuster getTargetAdjuster();