forked from External/mage
make batchs for milling cards (per player, all)
Rework and test the couple of existing cards triggering on mill.
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4edb9ce270
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7c3bbed8f3
17 changed files with 452 additions and 107 deletions
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@ -102,13 +102,27 @@ public class GameEvent implements Serializable {
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*/
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CLASH, CLASHED,
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DAMAGE_PLAYER,
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/* MILL_CARDS
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playerId the id of the player milling the card (not the source's controller)
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targetId the id of the card milled
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*/
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MILL_CARDS,
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/* MILLED_CARDS
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playerId the id of the player milling the card (not the source's controller)
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targetId the id of the card milled
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*/
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MILLED_CARD,
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MILLED_CARDS,
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/* MILLED_CARDS_BATCH_FOR_ONE_PLAYER,
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combines all MILLED_CARD events for a player milling card at the same time in a single batch
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playerId the id of the player whose batch it is
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*/
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MILLED_CARDS_BATCH_FOR_ONE_PLAYER,
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/* MILLED_CARDS_BATCH_FOR_ALL,
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combines all MILLED_CARD events for any player in a single batch
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*/
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MILLED_CARDS_BATCH_FOR_ALL,
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/* DAMAGED_PLAYER
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targetId the id of the damaged player
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sourceId sourceId of the ability which caused the damage
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