forked from External/mage
make batchs for milling cards (per player, all)
Rework and test the couple of existing cards triggering on mill.
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parent
4edb9ce270
commit
7c3bbed8f3
17 changed files with 452 additions and 107 deletions
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@ -17,6 +17,7 @@ public abstract class BatchEvent<T extends GameEvent> extends GameEvent {
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private final Set<T> events = new HashSet<>();
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private final boolean singleTargetId;
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private final boolean singleSourceId;
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private final boolean singlePlayerId;
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/**
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* @param eventType specific type of event
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@ -25,9 +26,25 @@ public abstract class BatchEvent<T extends GameEvent> extends GameEvent {
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* @param firstEvent added to initialize the batch (batch is never empty)
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*/
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protected BatchEvent(EventType eventType, boolean singleTargetId, boolean singleSourceId, T firstEvent) {
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super(eventType, (singleTargetId ? firstEvent.getTargetId() : null), null, null);
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this(eventType, singleTargetId, singleSourceId, false, firstEvent);
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}
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/**
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* @param eventType specific type of event
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* @param singleSourceId if true, all included events must have same source id
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* @param singleTargetId if true, all included events must have same target id
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* @param singlePlayerId if true, all included events must have same player id
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* @param firstEvent added to initialize the batch (batch is never empty)
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*/
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protected BatchEvent(EventType eventType, boolean singleTargetId, boolean singleSourceId, boolean singlePlayerId, T firstEvent) {
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super(eventType,
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(singleTargetId ? firstEvent.getTargetId() : null),
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null,
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(singlePlayerId ? firstEvent.getPlayerId() : null)
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);
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this.singleTargetId = singleTargetId;
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this.singleSourceId = singleSourceId;
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this.singlePlayerId = singlePlayerId;
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this.setSourceId(singleSourceId ? firstEvent.getSourceId() : null);
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if (firstEvent instanceof BatchEvent) { // sanity check, if you need it then think twice and research carefully
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throw new UnsupportedOperationException("Wrong code usage: nesting batch events not supported");
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@ -42,6 +59,7 @@ public abstract class BatchEvent<T extends GameEvent> extends GameEvent {
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super(eventType, null, null, null);
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this.singleTargetId = false;
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this.singleSourceId = false;
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this.singlePlayerId = false;
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}
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public void addEvent(T event) {
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@ -104,8 +122,10 @@ public abstract class BatchEvent<T extends GameEvent> extends GameEvent {
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}
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@Override // events can store a diff value, so search it from events list instead
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@Deprecated // no use case currently supported
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public UUID getPlayerId() {
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if (singlePlayerId) {
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return super.getPlayerId();
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}
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throw new IllegalStateException("Wrong code usage. Must search value from a getEvents list");
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}
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