make batchs for milling cards (per player, all)

Rework and test the couple of existing cards triggering on mill.
This commit is contained in:
Susucre 2024-05-01 20:55:50 +02:00
parent 4edb9ce270
commit 7c3bbed8f3
17 changed files with 452 additions and 107 deletions

View file

@ -901,6 +901,33 @@ public class GameState implements Serializable, Copyable<GameState> {
}
}
public void addSimultaneousMilledCardToBatch(MilledCardEvent milledEvent, Game game) {
// Combine multiple mill cards events in the single event (batch)
// see GameEvent.MILLED_CARDS_BATCH_FOR_ONE_PLAYER and GameEvent.MILLED_CARDS_BATCH_FOR_ALL
// existing batch
boolean isBatchUsed = false;
boolean isBatchForPlayerUsed = false;
for (GameEvent event : simultaneousEvents) {
if (event instanceof MilledBatchAllEvent) {
((MilledBatchAllEvent) event).addEvent(milledEvent);
isBatchUsed = true;
} else if (event instanceof MilledBatchForOnePlayerEvent
&& event.getPlayerId().equals(milledEvent.getPlayerId())) {
((MilledBatchForOnePlayerEvent) event).addEvent(milledEvent);
isBatchForPlayerUsed = true;
}
}
// new batch
if (!isBatchUsed) {
addSimultaneousEvent(new MilledBatchAllEvent(milledEvent), game);
}
if (!isBatchForPlayerUsed) {
addSimultaneousEvent(new MilledBatchForOnePlayerEvent(milledEvent), game);
}
}
public void addSimultaneousLifeLossToBatch(LifeLostEvent lifeLossEvent, Game game) {
// Combine multiple life loss events in the single event (batch)
// see GameEvent.LOST_LIFE_BATCH