fixed continuous effects generated by spells

This commit is contained in:
BetaSteward 2012-02-05 22:50:42 -05:00
parent 5d4daab64e
commit 79be305eb9
2 changed files with 11 additions and 3 deletions

View file

@ -193,6 +193,7 @@ public final class Constants {
EndOfGame("for the rest of the game"),
WhileOnBattlefield(""),
WhileOnStack(""),
WhileInGraveyard(""),
EndOfTurn("until end of turn"),
EndOfCombat("until end of combat"),
Custom("");