forked from External/mage
* Fixed some spelling errors.
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/*
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* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without modification, are
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* permitted provided that the following conditions are met:
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*
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* 1. Redistributions of source code must retain the above copyright notice, this list of
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* conditions and the following disclaimer.
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*
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* 2. Redistributions in binary form must reproduce the above copyright notice, this list
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* of conditions and the following disclaimer in the documentation and/or other materials
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* provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
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* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
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* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
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* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
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* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
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* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
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* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*
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* The views and conclusions contained in the software and documentation are those of the
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* authors and should not be interpreted as representing official policies, either expressed
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* or implied, of BetaSteward_at_googlemail.com.
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*/
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package mage.abilities.effects;
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import mage.abilities.Ability;
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import mage.game.Game;
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import mage.game.events.GameEvent;
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/**
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*
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* @author LevelX2
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*/
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public interface ContinuousRuleModifyingEffect extends ContinuousEffect {
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/**
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* This check for the relevant events is called at first to prevent further actions if
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* the current event is ignored from this effect. Speeds up event handling.
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* @param event
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* @param game
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* @return
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*/
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boolean checksEventType(GameEvent event, Game game);
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/**
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*
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* @param event the event to check if it may happen
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* @param source the ability of the effect
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* @param game the game
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* @return
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*/
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boolean applies(GameEvent event, Ability source, Game game);
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/**
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* Defines if the user should get a message about the rule modifying effect
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* if he was applied
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*
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* @return true if user should be informed
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*/
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boolean sendMessageToUser();
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/**
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* Defines if the a message should be send to game log about the rule modifying effect
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* if he was applied
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*
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* @return true if message should go to game log
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*/
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boolean sendMessageToGameLog();
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/**
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* Returns a message text that informs the player why he can't do something.
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*
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* @param source the ability of the effect
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* @param event
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* @param game the game
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* @return
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*/
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String getInfoMessage(Ability source, GameEvent event, Game game);
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}
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