[TPR] Added Pandemonium, Cannibalize, Silver Wyvern and Coffin Queen.

This commit is contained in:
LevelX2 2015-04-18 01:21:50 +02:00
parent 57d8cd6ff4
commit 7897485539
24 changed files with 1106 additions and 45 deletions

View file

@ -54,10 +54,15 @@ import mage.target.Targets;
import java.util.ArrayList;
import java.util.List;
import java.util.UUID;
import mage.abilities.dynamicvalue.common.StaticValue;
import mage.cards.Card;
import mage.constants.AbilityWord;
import mage.constants.Outcome;
import mage.filter.FilterPermanent;
import mage.game.events.GameEvent;
import mage.game.permanent.Permanent;
import mage.players.Player;
import mage.target.TargetAmount;
import mage.watchers.Watcher;
/**
@ -535,4 +540,197 @@ public class StackAbility implements StackObject, Ability {
throw new UnsupportedOperationException("Not supported.");
}
/**
* 114.6. Some effects allow a player to change the target(s) of a spell or
* ability, and other effects allow a player to choose new targets for a
* spell or ability.
*
* 114.6a If an effect allows a player to "change the
* target(s)" of a spell or ability, each target can be changed only to
* another legal target. If a target can't be changed to another legal
* target, the original target is unchanged, even if the original target is
* itself illegal by then. If all the targets aren't changed to other legal
* targets, none of them are changed.
*
* 114.6b If an effect allows a player to "change a target" of a
* spell or ability, the process described in rule 114.6a
* is followed, except that only one of those targets may be changed
* (rather than all of them or none of them).
*
* 114.6c If an effect allows a
* player to "change any targets" of a spell or ability, the process
* described in rule 114.6a is followed, except that any number of those
* targets may be changed (rather than all of them or none of them).
*
* 114.6d If an effect allows a player to "choose new targets" for a spell or
* ability, the player may leave any number of the targets unchanged, even
* if those targets would be illegal. If the player chooses to change some
* or all of the targets, the new targets must be legal and must not cause
* any unchanged targets to become illegal.
*
* 114.6e When changing targets or
* choosing new targets for a spell or ability, only the final set of
* targets is evaluated to determine whether the change is legal.
*
* Example: Arc Trail is a sorcery that reads "Arc Trail deals 2 damage to
* target creature or player and 1 damage to another target creature or
* player." The current targets of Arc Trail are Runeclaw Bear and Llanowar
* Elves, in that order. You cast Redirect, an instant that reads "You may
* choose new targets for target spell," targeting Arc Trail. You can change
* the first target to Llanowar Elves and change the second target to
* Runeclaw Bear.
*
* 114.7. Modal spells and abilities may have different targeting
* requirements for each mode. An effect that allows a player to change the
* target(s) of a modal spell or ability, or to choose new targets for a
* modal spell or ability, doesn't allow that player to change its mode.
* (See rule 700.2.)
*
* 706.10c Some effects copy a spell or ability and state that its
* controller may choose new targets for the copy. The player may leave any
* number of the targets unchanged, even if those targets would be illegal.
* If the player chooses to change some or all of the targets, the new
* targets must be legal. Once the player has decided what the copy's
* targets will be, the copy is put onto the stack with those targets.
*
* @param game
* @param playerId - player that can/has to change the target of the ability
* @param forceChange - does only work for targets with maximum of one targetId
* @param onlyOneTarget - 114.6b one target must be changed to another target
* @param filterNewTarget restriction for the new target, if null nothing is cheched
* @return
*/
@Override
public boolean chooseNewTargets(Game game, UUID playerId, boolean forceChange, boolean onlyOneTarget, FilterPermanent filterNewTarget) {
Player player = game.getPlayer(playerId);
if (player != null) {
StringBuilder newTargetDescription = new StringBuilder();
// Some abilities can have more than one mode
for (UUID modeId : ability.getModes().getSelectedModes()) {
Mode mode = ability.getModes().get(modeId);
for (Target target : mode.getTargets()) {
Target newTarget = chooseNewTarget(player, getStackAbility(), mode, target, forceChange, filterNewTarget, game);
// clear the old target and copy all targets from new target
target.clearChosen();
for (UUID targetId : newTarget.getTargets()) {
target.addTarget(targetId, newTarget.getTargetAmount(targetId), ability, game, false);
}
}
newTargetDescription.append(((AbilityImpl)ability).getTargetDescription(mode.getTargets(), game));
}
if (newTargetDescription.length() > 0 && !game.isSimulation()) {
game.informPlayers(this.getName() + " is now " + newTargetDescription.toString());
}
return true;
}
return false;
}
/**
* Handles the change of one target instance of a mode
*
* @param player - player that can choose the new target
* @param ability
* @param mode
* @param target
* @param forceChange
* @param game
* @return
*/
private Target chooseNewTarget(Player player, Ability ability, Mode mode, Target target, boolean forceChange, FilterPermanent filterNewTarget, Game game) {
Target newTarget = target.copy();
newTarget.clearChosen();
for (UUID targetId : target.getTargets()) {
String targetNames = getNamesOfTargets(targetId, game);
// change the target?
if (targetNames != null
&& (forceChange || player.chooseUse(mode.getEffects().get(0).getOutcome(), "Change this target: " + targetNames + "?", game))) {
// choose exactly one other target
if (forceChange && target.possibleTargets(this.getSourceId(), getControllerId(), game).size() > 1) { // controller of ability must be used (e.g. TargetOpponent)
int iteration = 0;
do {
if (iteration > 0 && !game.isSimulation()) {
game.informPlayer(player, "You may only select exactly one target that must be different from the origin target!");
}
iteration++;
newTarget.clearChosen();
// TODO: Distinction between "ability controller" and "player that can change the target" - here player is used for both
newTarget.chooseTarget(mode.getEffects().get(0).getOutcome(), player.getId(), ability, game);
// check target restriction
if (newTarget.getFirstTarget() != null && filterNewTarget != null) {
Permanent newTargetPermanent = game.getPermanent(newTarget.getFirstTarget());
if (newTargetPermanent == null || !filterNewTarget.match(newTargetPermanent, game)) {
game.informPlayer(player, "Target does not fullfil the target requirements (" + filterNewTarget.getMessage() +")");
newTarget.clearChosen();
}
}
} while (player.isInGame() && (targetId.equals(newTarget.getFirstTarget()) || newTarget.getTargets().size() != 1));
// choose a new target
} else {
// build a target definition with exactly one possible target to select that replaces old target
Target tempTarget = target.copy();
if (target instanceof TargetAmount) {
((TargetAmount)tempTarget).setAmountDefinition(new StaticValue(target.getTargetAmount(targetId)));
}
tempTarget.setMinNumberOfTargets(1);
tempTarget.setMaxNumberOfTargets(1);
boolean again;
do {
again = false;
tempTarget.clearChosen();
if (!tempTarget.chooseTarget(mode.getEffects().get(0).getOutcome(), player.getId(), ability, game)) {
if (player.chooseUse(Outcome.Benefit, "No target object selected. Reset to original target?", game)) {
// use previous target no target was selected
newTarget.addTarget(targetId, target.getTargetAmount(targetId), ability, game, false);
} else {
again = true;
}
} else {
// if possible add the alternate Target - it may not be included in the old definition nor in the already selected targets of the new definition
if (newTarget.getTargets().contains(tempTarget.getFirstTarget()) || target.getTargets().contains(tempTarget.getFirstTarget())) {
if (player.isHuman()) {
game.informPlayer(player, "This target was already selected from origin ability. You can only keep this target!");
again = true;
} else {
newTarget.addTarget(targetId, target.getTargetAmount(targetId), ability, game, false);
}
} else if (newTarget.getFirstTarget() != null && filterNewTarget != null) {
Permanent newTargetPermanent = game.getPermanent(newTarget.getFirstTarget());
if (newTargetPermanent == null || !filterNewTarget.match(newTargetPermanent, game)) {
game.informPlayer(player, "This target does not fullfil the target requirements (" + filterNewTarget.getMessage() +")");
again = true;
}
} else {
// valid target was selected, add it to the new target definition
newTarget.addTarget(tempTarget.getFirstTarget(), target.getTargetAmount(targetId), ability, game, false);
}
}
} while (again && player.isInGame());
}
}
// keep the target
else {
newTarget.addTarget(targetId, target.getTargetAmount(targetId), ability, game, false);
}
}
return newTarget;
}
private String getNamesOfTargets(UUID targetId, Game game) {
MageObject object = game.getObject(targetId);
String targetNames = null;
if (object == null) {
Player targetPlayer = game.getPlayer(targetId);
if (targetPlayer != null) {
targetNames = targetPlayer.getName();
}
} else {
targetNames = object.getName();
}
return targetNames;
}
}