forked from External/mage
Refactor mulligans out of GameImpl and add Paris, Vancouver, London, and Canadian Highlander. Refactor GameImpls to use their specific mulligan.
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83d8f5a538
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14 changed files with 444 additions and 202 deletions
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@ -12,6 +12,7 @@ import mage.constants.MultiplayerAttackOption;
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import mage.constants.PhaseStep;
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import mage.constants.RangeOfInfluence;
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import mage.constants.Zone;
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import mage.game.mulligan.VancouverMulligan;
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import mage.game.turn.TurnMod;
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import mage.players.Player;
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import mage.watchers.common.CommanderInfoWatcher;
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@ -25,7 +26,7 @@ public abstract class GameCommanderImpl extends GameImpl {
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protected boolean startingPlayerSkipsDraw = true;
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public GameCommanderImpl(MultiplayerAttackOption attackOption, RangeOfInfluence range, int freeMulligans, int startLife) {
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super(attackOption, range, freeMulligans, startLife);
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super(attackOption, range, new VancouverMulligan(freeMulligans), startLife);
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}
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public GameCommanderImpl(final GameCommanderImpl game) {
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