multiple changes:

* refactor: improved target pointer init code and logic, added docs and runtime checks;
* game: fixed miss or wrong init calls in some continuous effects;
* game: fixed wrong usage of target pointers (miss copy code, miss npe checks);
This commit is contained in:
Oleg Agafonov 2024-02-18 15:05:05 +04:00
parent b2aa4ecc08
commit 78612ddc91
115 changed files with 466 additions and 355 deletions

View file

@ -1,7 +1,11 @@
package mage.target.targetpointer;
import mage.abilities.Ability;
import mage.game.Game;
import java.util.HashMap;
import java.util.Map;
import java.util.UUID;
/**
* @author JayDi85
@ -11,6 +15,8 @@ public abstract class TargetPointerImpl implements TargetPointer {
// Store custom data here. Use it to keep unique values for ability instances on stack (example: Gruul Ragebeast)
private Map<String, String> data;
private boolean initialized = false;
public TargetPointerImpl() {
super();
}
@ -21,6 +27,17 @@ public abstract class TargetPointerImpl implements TargetPointer {
this.data = new HashMap<>();
this.data.putAll(targetPointer.data);
}
this.initialized = targetPointer.initialized;
}
@Override
public boolean isInitialized() {
return this.initialized;
}
@Override
public void setInitialized() {
this.initialized = true;
}
@Override
@ -39,4 +56,14 @@ public abstract class TargetPointerImpl implements TargetPointer {
data.put(key, value);
return this;
}
@Override
public final FixedTarget getFirstAsFixedTarget(Game game, Ability source) {
UUID firstId = this.getFirst(game, source);
if (firstId != null) {
return new FixedTarget(firstId, game.getState().getZoneChangeCounter(firstId));
}
return null;
}
}