forked from External/mage
multiple changes:
* refactor: improved target pointer init code and logic, added docs and runtime checks; * game: fixed miss or wrong init calls in some continuous effects; * game: fixed wrong usage of target pointers (miss copy code, miss npe checks);
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parent
b2aa4ecc08
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115 changed files with 466 additions and 355 deletions
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@ -1,5 +1,6 @@
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package mage.abilities.effects.common;
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import mage.MageObject;
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import mage.abilities.Ability;
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import mage.abilities.dynamicvalue.DynamicValue;
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import mage.abilities.dynamicvalue.common.StaticValue;
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@ -14,7 +15,9 @@ import mage.players.Player;
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import mage.target.targetpointer.FixedTargets;
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import mage.util.CardUtil;
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import java.util.ArrayList;
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import java.util.Set;
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import java.util.stream.Collectors;
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public class ExileTopXMayPlayUntilEffect extends OneShotEffect {
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