forked from External/mage
multiple changes:
* refactor: improved target pointer init code and logic, added docs and runtime checks; * game: fixed miss or wrong init calls in some continuous effects; * game: fixed wrong usage of target pointers (miss copy code, miss npe checks);
This commit is contained in:
parent
b2aa4ecc08
commit
78612ddc91
115 changed files with 466 additions and 355 deletions
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@ -11,6 +11,7 @@ import mage.game.permanent.Permanent;
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import mage.target.targetpointer.FixedTargets;
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import mage.util.CardUtil;
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import java.util.ArrayList;
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import java.util.List;
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import java.util.Objects;
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import java.util.stream.Collectors;
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@ -91,7 +92,7 @@ public class AttacksWithCreaturesTriggeredAbility extends TriggeredAbilityImpl {
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}
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getEffects().setValue(VALUEKEY_NUMBER_ATTACKERS, attackers.size());
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if (setTargetPointer) {
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getEffects().setTargetPointer(new FixedTargets(attackers, game));
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getEffects().setTargetPointer(new FixedTargets(new ArrayList<>(attackers), game));
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}
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return true;
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}
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@ -18,6 +18,7 @@ import mage.util.CardUtil;
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import java.util.ArrayList;
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import java.util.List;
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import java.util.UUID;
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import java.util.stream.Collectors;
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/**
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* @author nantuko
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@ -95,7 +96,7 @@ public class ExileFromGraveCost extends CostImpl {
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CardUtil.getSourceName(game, source)
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);
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if (setTargetPointer) {
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source.getEffects().setTargetPointer(new FixedTargets(cardsToExile, game));
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source.getEffects().setTargetPointer(new FixedTargets(cardsToExile.getCards(game), game));
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}
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paid = true;
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}
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@ -39,6 +39,11 @@ public interface ContinuousEffect extends Effect {
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boolean isInactive(Ability source, Game game);
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/**
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* Init ability data like ZCC or targets on first check in game cycle (ApplyEffects)
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* <p>
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* Warning, if you setup target pointer in init then must call super.init at the end (after all choices)
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*/
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void init(Ability source, Game game);
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void init(Ability source, Game game, UUID activePlayerId);
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@ -3,7 +3,6 @@ package mage.abilities.effects;
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import mage.MageObjectReference;
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import mage.abilities.Ability;
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import mage.abilities.CompoundAbility;
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import mage.abilities.MageSingleton;
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import mage.abilities.keyword.ChangelingAbility;
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import mage.constants.*;
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import mage.filter.Filter;
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@ -154,6 +153,11 @@ public abstract class ContinuousEffectImpl extends EffectImpl implements Continu
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this.discarded = true;
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}
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@Override
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public final void initNewTargetPointer() {
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// continuous effect uses init code, so do nothing here
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}
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@Override
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public void init(Ability source, Game game) {
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init(source, game, game.getActivePlayerId());
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@ -21,6 +21,8 @@ public abstract class EffectImpl implements Effect {
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protected EffectType effectType;
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// read related docs about static and dynamic targets in ContinuousEffectImpl.affectedObjectsSet
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// warning, do not change it directly, use setTargetPointer instead
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// TODO: make it private and replace all usage to getTargetPointer
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protected TargetPointer targetPointer = new FirstTargetPointer();
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protected String staticText = "";
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@ -30,6 +32,8 @@ public abstract class EffectImpl implements Effect {
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public EffectImpl(Outcome outcome) {
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this.id = UUID.randomUUID();
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this.outcome = outcome;
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initNewTargetPointer();
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}
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protected EffectImpl(final EffectImpl effect) {
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@ -48,6 +52,11 @@ public abstract class EffectImpl implements Effect {
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}
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}
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/**
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* Init target pointer by default (see TargetPointer for details)
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*/
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abstract public void initNewTargetPointer();
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@Override
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public UUID getId() {
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return id;
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@ -81,7 +90,13 @@ public abstract class EffectImpl implements Effect {
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@Override
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public Effect setTargetPointer(TargetPointer targetPointer) {
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if (targetPointer == null) {
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// first target pointer is default
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throw new IllegalArgumentException("Wrong code usage: target pointer can't be set to null: " + this);
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}
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this.targetPointer = targetPointer;
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initNewTargetPointer();
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return this;
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}
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@ -4,6 +4,7 @@ package mage.abilities.effects;
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import mage.constants.EffectType;
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import mage.constants.Outcome;
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import mage.target.targetpointer.TargetPointer;
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/**
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* @author BetaSteward_at_googlemail.com
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@ -15,6 +16,12 @@ public abstract class OneShotEffect extends EffectImpl {
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this.effectType = EffectType.ONESHOT;
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}
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@Override
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public final void initNewTargetPointer() {
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// one short effects don't use init logic
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this.targetPointer.setInitialized();
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}
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protected OneShotEffect(final OneShotEffect effect) {
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super(effect);
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}
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@ -24,4 +31,10 @@ public abstract class OneShotEffect extends EffectImpl {
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super.setText(staticText);
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return this;
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}
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@Override
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public Effect setTargetPointer(TargetPointer targetPointer) {
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super.setTargetPointer(targetPointer);
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return this;
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}
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}
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@ -25,6 +25,7 @@ import mage.util.functions.CopyTokenFunction;
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import mage.util.functions.EmptyCopyApplier;
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import java.util.*;
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import java.util.stream.Collectors;
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/**
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* @author LevelX2
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@ -418,7 +419,7 @@ public class CreateTokenCopyTargetEffect extends OneShotEffect {
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} else {
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effect = new SacrificeTargetEffect("sacrifice the token copies", source.getControllerId());
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}
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effect.setTargetPointer(new FixedTargets(addedTokenPermanents, game));
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effect.setTargetPointer(new FixedTargets(new ArrayList<>(addedTokenPermanents), game));
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DelayedTriggeredAbility exileAbility;
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@ -46,8 +46,7 @@ public class DetainAllEffect extends OneShotEffect {
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if (!game.isSimulation()) {
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game.informPlayers("Detained permanent: " + permanent.getName());
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}
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FixedTarget fixedTarget = new FixedTarget(permanent, game);
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detainedObjects.add(fixedTarget);
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detainedObjects.add(new FixedTarget(permanent, game));
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}
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game.addEffect(new DetainAllRestrictionEffect(detainedObjects), source);
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@ -13,6 +13,7 @@ import mage.players.Player;
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import mage.target.targetpointer.FixedTargets;
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import mage.util.CardUtil;
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import java.util.ArrayList;
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import java.util.LinkedHashSet;
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import java.util.Objects;
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import java.util.Set;
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@ -74,7 +75,7 @@ public class ExileReturnBattlefieldNextEndStepTargetEffect extends OneShotEffect
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Effect effect = yourControl
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? new ReturnToBattlefieldUnderYourControlTargetEffect(exiledOnly)
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: new ReturnToBattlefieldUnderOwnerControlTargetEffect(false, exiledOnly);
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effect.setTargetPointer(new FixedTargets(new CardsImpl(toExile), game));
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effect.setTargetPointer(new FixedTargets(toExile, game));
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game.addDelayedTriggeredAbility(new AtTheBeginOfNextEndStepDelayedTriggeredAbility(effect), source);
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return true;
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}
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@ -1,5 +1,6 @@
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package mage.abilities.effects.common;
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import mage.MageObject;
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import mage.abilities.Ability;
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import mage.abilities.dynamicvalue.DynamicValue;
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import mage.abilities.dynamicvalue.common.StaticValue;
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@ -14,7 +15,9 @@ import mage.players.Player;
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import mage.target.targetpointer.FixedTargets;
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import mage.util.CardUtil;
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import java.util.ArrayList;
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import java.util.Set;
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import java.util.stream.Collectors;
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public class ExileTopXMayPlayUntilEffect extends OneShotEffect {
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@ -42,6 +42,7 @@ public class PreventAllDamageFromChosenSourceToYouEffect extends PreventionEffec
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@Override
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public void init(Ability source, Game game) {
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super.init(source, game);
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this.targetSource.choose(Outcome.PreventDamage, source.getControllerId(), source.getSourceId(), source, game);
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// be sure to note the target source's zcc, etc, if able.
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if (targetSource.getFirstTarget() != null) {
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@ -47,6 +47,7 @@ public class PreventDamageBySourceEffect extends PreventionEffectImpl {
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@Override
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public void init(Ability source, Game game) {
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super.init(source, game);
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this.target.choose(Outcome.PreventDamage, source.getControllerId(), source.getSourceId(), source, game);
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mageObjectReference = new MageObjectReference(target.getFirstTarget(), game);
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}
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@ -43,6 +43,7 @@ public class PreventNextDamageFromChosenSourceToTargetEffect extends PreventionE
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@Override
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public void init(Ability source, Game game) {
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super.init(source, game);
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this.targetSource.choose(Outcome.PreventDamage, source.getControllerId(), source.getSourceId(), source, game);
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}
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@ -43,6 +43,7 @@ public class PreventNextDamageFromChosenSourceToYouEffect extends PreventionEffe
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@Override
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public void init(Ability source, Game game) {
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super.init(source, game);
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this.targetSource.choose(Outcome.PreventDamage, source.getControllerId(), source.getSourceId(), source, game);
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}
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@ -27,7 +27,7 @@ public class ReturnToHandChosenControlledPermanentEffect extends ReturnToHandCho
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@Override
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public boolean apply(Game game, Ability source) {
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this.targetPointer = new FixedTarget(source.getControllerId());
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this.setTargetPointer(new FixedTarget(source.getControllerId()));
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return super.apply(game, source);
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}
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@ -31,7 +31,7 @@ public class SacrificeControllerEffect extends SacrificeEffect {
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@Override
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public boolean apply(Game game, Ability source) {
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this.targetPointer = new FixedTarget(source.getControllerId());
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this.setTargetPointer(new FixedTarget(source.getControllerId()));
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return super.apply(game, source);
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}
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@ -13,10 +13,7 @@ import mage.target.targetpointer.FixedTarget;
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import mage.target.targetpointer.FixedTargets;
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import mage.util.CardUtil;
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import java.util.HashSet;
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import java.util.List;
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import java.util.Set;
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import java.util.UUID;
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import java.util.*;
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import java.util.stream.Collectors;
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/**
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@ -71,8 +71,11 @@ public class BecomesColorSourceEffect extends ContinuousEffectImpl {
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@Override
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public void init(Ability source, Game game) {
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super.init(source, game);
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Player controller = game.getPlayer(source.getControllerId());
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if (controller == null) {
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discard();
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return;
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}
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if (setColor == null) {
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@ -86,7 +89,6 @@ public class BecomesColorSourceEffect extends ContinuousEffectImpl {
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game.informPlayers(controller.getLogName() + " has chosen the color: " + setColor.toString());
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}
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}
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super.init(source, game);
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}
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@Override
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@ -50,8 +50,11 @@ public class BecomesColorTargetEffect extends ContinuousEffectImpl {
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@Override
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public void init(Ability source, Game game) {
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super.init(source, game);
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Player controller = game.getPlayer(source.getControllerId());
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if (controller == null) {
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discard();
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return;
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}
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if (setColor == null) {
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@ -65,8 +68,6 @@ public class BecomesColorTargetEffect extends ContinuousEffectImpl {
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game.informPlayers(controller.getLogName() + " has chosen the color: " + setColor.toString());
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}
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}
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super.init(source, game);
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}
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@Override
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@ -65,7 +65,7 @@ public class BoostEquippedEffect extends ContinuousEffectImpl {
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this.setTargetPointer(new FixedTarget(equipment.getAttachedTo(), game));
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}
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}
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super.init(source, game); // inits the target pointer so call it after setting the targetPointer
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super.init(source, game); // must call at the end due target pointer setup
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}
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@Override
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@ -73,6 +73,8 @@ public class ExchangeControlTargetEffect extends ContinuousEffectImpl {
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@Override
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public void init(Ability source, Game game) {
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super.init(source, game);
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Permanent permanent1 = null;
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Permanent permanent2 = null;
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@ -77,13 +77,13 @@ public class GainAbilityAttachedEffect extends ContinuousEffectImpl {
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@Override
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public void init(Ability source, Game game) {
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super.init(source, game);
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if (affectedObjectsSet) {
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Permanent equipment = game.getPermanentOrLKIBattlefield(source.getSourceId());
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if (equipment != null && equipment.getAttachedTo() != null) {
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this.setTargetPointer(new FixedTarget(equipment.getAttachedTo(), game.getState().getZoneChangeCounter(equipment.getAttachedTo())));
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}
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}
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super.init(source, game); // must call at the end due target pointer setup
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}
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@Override
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@ -60,13 +60,13 @@ public class GainAbilityWithAttachmentEffect extends ContinuousEffectImpl {
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@Override
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public void init(Ability source, Game game) {
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super.init(source, game);
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if (affectedObjectsSet) {
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Permanent equipment = game.getPermanentOrLKIBattlefield(source.getSourceId());
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if (equipment != null && equipment.getAttachedTo() != null) {
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this.setTargetPointer(new FixedTarget(equipment.getAttachedTo(), game.getState().getZoneChangeCounter(equipment.getAttachedTo())));
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}
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}
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super.init(source, game); // must call at the end due target pointer setup
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}
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@Override
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@ -94,12 +94,12 @@ public class BolsterEffect extends OneShotEffect {
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return false;
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}
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Effect effect = new AddCountersTargetEffect(CounterType.P1P1.createInstance(amount.calculate(game, source, this)));
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FixedTarget fixedTarget = new FixedTarget(selectedCreature, game);
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effect.setTargetPointer(fixedTarget);
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FixedTarget blueprintTarget = new FixedTarget(selectedCreature, game);
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effect.setTargetPointer(blueprintTarget.copy());
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effect.apply(game, source);
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if (!additionalEffects.isEmpty()) {
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for (Effect additionalEffect : additionalEffects) {
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additionalEffect.setTargetPointer(fixedTarget);
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additionalEffect.setTargetPointer(blueprintTarget.copy());
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if (additionalEffect instanceof OneShotEffect) {
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additionalEffect.apply(game, source);
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} else {
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@ -104,12 +104,12 @@ class AwakenEffect extends OneShotEffect {
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}
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}
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if (targetId != null) {
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FixedTarget fixedTarget = new FixedTarget(targetId, game);
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FixedTarget blueprintTarget = new FixedTarget(targetId, game);
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ContinuousEffect continuousEffect = new BecomesCreatureTargetEffect(new AwakenElementalToken(), false, true, Duration.Custom);
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continuousEffect.setTargetPointer(fixedTarget);
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continuousEffect.setTargetPointer(blueprintTarget.copy());
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game.addEffect(continuousEffect, source);
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Effect effect = new AddCountersTargetEffect(CounterType.P1P1.createInstance(awakenValue));
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effect.setTargetPointer(fixedTarget);
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effect.setTargetPointer(blueprintTarget.copy());
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effect.apply(game, source);
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}
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return true;
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@ -89,7 +89,7 @@ class MyriadEffect extends OneShotEffect {
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}
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if (!tokens.isEmpty()) {
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ExileTargetEffect exileEffect = new ExileTargetEffect();
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exileEffect.setTargetPointer(new FixedTargets(tokens, game));
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exileEffect.setTargetPointer(new FixedTargets(new ArrayList<>(tokens), game));
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game.addDelayedTriggeredAbility(new AtTheEndOfCombatDelayedTriggeredAbility(exileEffect), source);
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}
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return true;
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@ -118,7 +118,7 @@ class DackFaydenEmblemTriggeredAbility extends TriggeredAbilityImpl {
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class DackFaydenEmblemEffect extends ContinuousEffectImpl {
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protected FixedTargets fixedTargets;
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protected FixedTargets fixedTargets = new FixedTargets(new ArrayList<>());
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DackFaydenEmblemEffect() {
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super(Duration.EndOfGame, Layer.ControlChangingEffects_2, SubLayer.NA, Outcome.GainControl);
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@ -127,7 +127,7 @@ class DackFaydenEmblemEffect extends ContinuousEffectImpl {
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DackFaydenEmblemEffect(final DackFaydenEmblemEffect effect) {
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super(effect);
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this.fixedTargets = effect.fixedTargets;
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this.fixedTargets = effect.fixedTargets.copy();
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}
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@Override
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@ -147,6 +147,6 @@ class DackFaydenEmblemEffect extends ContinuousEffectImpl {
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}
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public void setTargets(List<Permanent> targetedPermanents, Game game) {
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this.fixedTargets = new FixedTargets(targetedPermanents, game);
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this.fixedTargets = new FixedTargets(new ArrayList<>(targetedPermanents), game);
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}
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}
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|
|
@ -812,4 +812,9 @@ public class GameEvent implements Serializable {
|
|||
protected void setSourceId(UUID sourceId) {
|
||||
this.sourceId = sourceId;
|
||||
}
|
||||
|
||||
@Override
|
||||
public String toString() {
|
||||
return this.type.toString();
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -15,11 +15,7 @@ import java.util.stream.Collectors;
|
|||
|
||||
public class EachTargetPointer extends TargetPointerImpl {
|
||||
|
||||
private Map<UUID, Integer> zoneChangeCounter = new HashMap<>();
|
||||
|
||||
public static EachTargetPointer getInstance() {
|
||||
return new EachTargetPointer();
|
||||
}
|
||||
private final Map<UUID, Integer> zoneChangeCounter = new HashMap<>();
|
||||
|
||||
public EachTargetPointer() {
|
||||
super();
|
||||
|
|
@ -27,15 +23,16 @@ public class EachTargetPointer extends TargetPointerImpl {
|
|||
|
||||
protected EachTargetPointer(final EachTargetPointer targetPointer) {
|
||||
super(targetPointer);
|
||||
|
||||
this.zoneChangeCounter = new HashMap<>();
|
||||
for (Map.Entry<UUID, Integer> entry : targetPointer.zoneChangeCounter.entrySet()) {
|
||||
this.zoneChangeCounter.put(entry.getKey(), entry.getValue());
|
||||
}
|
||||
this.zoneChangeCounter.putAll(targetPointer.zoneChangeCounter);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void init(Game game, Ability source) {
|
||||
if (isInitialized()) {
|
||||
return;
|
||||
}
|
||||
this.setInitialized();
|
||||
|
||||
if (!source.getTargets().isEmpty()) {
|
||||
for (UUID target : source
|
||||
.getTargets()
|
||||
|
|
@ -99,17 +96,6 @@ public class EachTargetPointer extends TargetPointerImpl {
|
|||
return new EachTargetPointer(this);
|
||||
}
|
||||
|
||||
@Override
|
||||
public FixedTarget getFixedTarget(Game game, Ability source) {
|
||||
this.init(game, source);
|
||||
UUID firstId = getFirst(game, source);
|
||||
if (firstId != null) {
|
||||
return new FixedTarget(firstId, game.getState().getZoneChangeCounter(firstId));
|
||||
}
|
||||
return null;
|
||||
|
||||
}
|
||||
|
||||
@Override
|
||||
public Permanent getFirstTargetPermanentOrLKI(Game game, Ability source) {
|
||||
UUID targetId = source.getFirstTarget();
|
||||
|
|
|
|||
|
|
@ -16,10 +16,11 @@ import java.util.UUID;
|
|||
public class FixedTarget extends TargetPointerImpl {
|
||||
|
||||
private final UUID targetId;
|
||||
private int zoneChangeCounter;
|
||||
private boolean initialized;
|
||||
private int zoneChangeCounter = 0;
|
||||
|
||||
/**
|
||||
* Dynamic ZCC (not recommended)
|
||||
* <p>
|
||||
* Use this best only to target to a player or spells on the stack. Try to
|
||||
* avoid this method to set the target to a specific card or permanent if
|
||||
* possible. Because the zoneChangeCounter is not set immediately, it can be
|
||||
|
|
@ -32,7 +33,6 @@ public class FixedTarget extends TargetPointerImpl {
|
|||
public FixedTarget(UUID target) {
|
||||
super();
|
||||
this.targetId = target;
|
||||
this.initialized = false;
|
||||
}
|
||||
|
||||
public FixedTarget(MageObjectReference mor) {
|
||||
|
|
@ -40,7 +40,9 @@ public class FixedTarget extends TargetPointerImpl {
|
|||
}
|
||||
|
||||
/**
|
||||
* Target counter is immediatly initialised with current zoneChangeCounter
|
||||
* Static ZCC
|
||||
* <p>
|
||||
* Target counter is immediately initialised with current zoneChangeCounter
|
||||
* value from the GameState Sets fixed the currect zoneChangeCounter
|
||||
*
|
||||
* @param card used to get the objectId
|
||||
|
|
@ -50,10 +52,13 @@ public class FixedTarget extends TargetPointerImpl {
|
|||
super();
|
||||
this.targetId = card.getId();
|
||||
this.zoneChangeCounter = card.getZoneChangeCounter(game);
|
||||
this.initialized = true;
|
||||
|
||||
this.setInitialized(); // no need dynamic init
|
||||
}
|
||||
|
||||
/**
|
||||
* Static ZCC
|
||||
* <p>
|
||||
* Target counter is immediately initialized with current zoneChangeCounter
|
||||
* value from the given permanent
|
||||
*
|
||||
|
|
@ -65,6 +70,8 @@ public class FixedTarget extends TargetPointerImpl {
|
|||
}
|
||||
|
||||
/**
|
||||
* Static ZCC
|
||||
* <p>
|
||||
* Use this if you already want to fix the target object to the known zone
|
||||
* now (otherwise the zone will be set if the ability triggers or not at
|
||||
* all) If not initialized, the object of the current zone then will be
|
||||
|
|
@ -76,11 +83,14 @@ public class FixedTarget extends TargetPointerImpl {
|
|||
public FixedTarget(UUID targetId, int zoneChangeCounter) {
|
||||
super();
|
||||
this.targetId = targetId;
|
||||
this.initialized = true;
|
||||
this.zoneChangeCounter = zoneChangeCounter;
|
||||
|
||||
this.setInitialized(); // no need dynamic init
|
||||
}
|
||||
|
||||
/**
|
||||
* Static ZCC
|
||||
* <p>
|
||||
* Use this to set the target to exactly the zone the target is currently in
|
||||
*
|
||||
* @param targetId
|
||||
|
|
@ -89,8 +99,9 @@ public class FixedTarget extends TargetPointerImpl {
|
|||
public FixedTarget(UUID targetId, Game game) {
|
||||
super();
|
||||
this.targetId = targetId;
|
||||
this.initialized = true;
|
||||
this.zoneChangeCounter = game.getState().getZoneChangeCounter(targetId);
|
||||
|
||||
this.setInitialized(); // no need dynamic init
|
||||
}
|
||||
|
||||
protected FixedTarget(final FixedTarget targetPointer) {
|
||||
|
|
@ -98,15 +109,16 @@ public class FixedTarget extends TargetPointerImpl {
|
|||
|
||||
this.targetId = targetPointer.targetId;
|
||||
this.zoneChangeCounter = targetPointer.zoneChangeCounter;
|
||||
this.initialized = targetPointer.initialized;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void init(Game game, Ability source) {
|
||||
if (!initialized) {
|
||||
initialized = true;
|
||||
this.zoneChangeCounter = game.getState().getZoneChangeCounter(targetId);
|
||||
if (isInitialized()) {
|
||||
return;
|
||||
}
|
||||
setInitialized();
|
||||
|
||||
this.zoneChangeCounter = game.getState().getZoneChangeCounter(targetId);
|
||||
}
|
||||
|
||||
/**
|
||||
|
|
@ -161,12 +173,6 @@ public class FixedTarget extends TargetPointerImpl {
|
|||
return zoneChangeCounter;
|
||||
}
|
||||
|
||||
@Override
|
||||
public FixedTarget getFixedTarget(Game game, Ability source) {
|
||||
init(game, source);
|
||||
return this;
|
||||
}
|
||||
|
||||
@Override
|
||||
public Permanent getFirstTargetPermanentOrLKI(Game game, Ability source) {
|
||||
init(game, source);
|
||||
|
|
|
|||
|
|
@ -14,80 +14,61 @@ import java.util.*;
|
|||
import java.util.stream.Collectors;
|
||||
|
||||
/**
|
||||
* Targets list with static ZCC
|
||||
*
|
||||
* @author LevelX2
|
||||
*/
|
||||
public class FixedTargets extends TargetPointerImpl {
|
||||
|
||||
final ArrayList<MageObjectReference> targets = new ArrayList<>();
|
||||
final ArrayList<UUID> targetsNotInitialized = new ArrayList<>();
|
||||
|
||||
private boolean initialized;
|
||||
|
||||
public FixedTargets(UUID targetId) {
|
||||
super();
|
||||
|
||||
targetsNotInitialized.add(targetId);
|
||||
this.initialized = false;
|
||||
public FixedTargets(List<Permanent> objects, Game game) {
|
||||
this(objects
|
||||
.stream()
|
||||
.map(o -> new MageObjectReference(o.getId(), game))
|
||||
.collect(Collectors.toList()));
|
||||
}
|
||||
|
||||
public FixedTargets(Cards cards, Game game) {
|
||||
super();
|
||||
if (cards != null) {
|
||||
for (UUID targetId : cards) {
|
||||
MageObjectReference mor = new MageObjectReference(targetId, game);
|
||||
targets.add(mor);
|
||||
}
|
||||
}
|
||||
this.initialized = true;
|
||||
public FixedTargets(Set<Card> objects, Game game) {
|
||||
this(objects
|
||||
.stream()
|
||||
.map(o -> new MageObjectReference(o.getId(), game))
|
||||
.collect(Collectors.toList()));
|
||||
}
|
||||
|
||||
public FixedTargets(Cards objects, Game game) {
|
||||
this(objects.getCards(game)
|
||||
.stream()
|
||||
.map(o -> new MageObjectReference(o.getId(), game))
|
||||
.collect(Collectors.toList()));
|
||||
}
|
||||
|
||||
public FixedTargets(Token token, Game game) {
|
||||
this(token.getLastAddedTokenIds().stream().map(game::getPermanent).collect(Collectors.toList()), game);
|
||||
this(token.getLastAddedTokenIds()
|
||||
.stream()
|
||||
.map(game::getPermanent)
|
||||
.collect(Collectors.toList()), game);
|
||||
}
|
||||
|
||||
public FixedTargets(List<Permanent> permanents, Game game) {
|
||||
public FixedTargets(List<MageObjectReference> morList) {
|
||||
super();
|
||||
|
||||
for (Permanent permanent : permanents) {
|
||||
MageObjectReference mor = new MageObjectReference(permanent.getId(), permanent.getZoneChangeCounter(game), game);
|
||||
targets.add(mor);
|
||||
}
|
||||
this.initialized = true;
|
||||
targets.addAll(morList);
|
||||
this.setInitialized(); // no need dynamic init
|
||||
}
|
||||
|
||||
public FixedTargets(Set<Card> cards, Game game) {
|
||||
super();
|
||||
|
||||
for (Card card : cards) {
|
||||
MageObjectReference mor = new MageObjectReference(card.getId(), card.getZoneChangeCounter(game), game);
|
||||
targets.add(mor);
|
||||
}
|
||||
this.initialized = true;
|
||||
}
|
||||
|
||||
public FixedTargets(Collection<MageObjectReference> morSet, Game game) {
|
||||
super();
|
||||
|
||||
targets.addAll(morSet);
|
||||
this.initialized = true;
|
||||
}
|
||||
|
||||
private FixedTargets(final FixedTargets targetPointer) {
|
||||
super(targetPointer);
|
||||
|
||||
this.targets.addAll(targetPointer.targets);
|
||||
this.targetsNotInitialized.addAll(targetPointer.targetsNotInitialized);
|
||||
this.initialized = targetPointer.initialized;
|
||||
private FixedTargets(final FixedTargets pointer) {
|
||||
super(pointer);
|
||||
this.targets.addAll(pointer.targets);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void init(Game game, Ability source) {
|
||||
if (!initialized) {
|
||||
initialized = true;
|
||||
for (UUID targetId : targetsNotInitialized) {
|
||||
targets.add(new MageObjectReference(targetId, game.getState().getZoneChangeCounter(targetId), game));
|
||||
}
|
||||
if (isInitialized()) {
|
||||
return;
|
||||
}
|
||||
|
||||
// impossible use case
|
||||
throw new IllegalArgumentException("Wrong code usage: FixedTargets support only static ZCC, you can't get here");
|
||||
}
|
||||
|
||||
@Override
|
||||
|
|
@ -118,23 +99,6 @@ public class FixedTargets extends TargetPointerImpl {
|
|||
return new FixedTargets(this);
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns a fixed target for (and only) the first taget
|
||||
*
|
||||
* @param game
|
||||
* @param source
|
||||
* @return
|
||||
*/
|
||||
@Override
|
||||
public FixedTarget getFixedTarget(Game game, Ability source) {
|
||||
this.init(game, source);
|
||||
UUID firstId = getFirst(game, source);
|
||||
if (firstId != null) {
|
||||
return new FixedTarget(firstId, game.getState().getZoneChangeCounter(firstId));
|
||||
}
|
||||
return null;
|
||||
}
|
||||
|
||||
@Override
|
||||
public Permanent getFirstTargetPermanentOrLKI(Game game, Ability source) {
|
||||
UUID targetId = null;
|
||||
|
|
@ -143,8 +107,6 @@ public class FixedTargets extends TargetPointerImpl {
|
|||
MageObjectReference mor = targets.get(0);
|
||||
targetId = mor.getSourceId();
|
||||
zoneChangeCounter = mor.getZoneChangeCounter();
|
||||
} else if (!targetsNotInitialized.isEmpty()) {
|
||||
targetId = targetsNotInitialized.get(0);
|
||||
}
|
||||
if (targetId != null) {
|
||||
Permanent permanent = game.getPermanent(targetId);
|
||||
|
|
|
|||
|
|
@ -1,6 +1,6 @@
|
|||
package mage.target.targetpointer;
|
||||
|
||||
import mage.MageObject;
|
||||
import mage.MageObjectReference;
|
||||
import mage.abilities.Ability;
|
||||
import mage.cards.Card;
|
||||
import mage.constants.Zone;
|
||||
|
|
@ -15,154 +15,148 @@ import java.util.*;
|
|||
*/
|
||||
public abstract class NthTargetPointer extends TargetPointerImpl {
|
||||
|
||||
private static final Map<UUID, Integer> emptyZoneChangeCounter = Collections.unmodifiableMap(new HashMap<>(0));
|
||||
private static final List<UUID> emptyTargets = Collections.unmodifiableList(new ArrayList<>(0));
|
||||
|
||||
private Map<UUID, Integer> zoneChangeCounter;
|
||||
private final int targetNumber;
|
||||
// TODO: rework to list of MageObjectReference instead zcc
|
||||
private final Map<UUID, Integer> zoneChangeCounter = new HashMap<>();
|
||||
private final int targetIndex; // zero-based target numbers (1 -> 0, 2 -> 1, 3 -> 2, etc)
|
||||
|
||||
public NthTargetPointer(int targetNumber) {
|
||||
super();
|
||||
this.targetNumber = targetNumber;
|
||||
this.targetIndex = targetNumber - 1;
|
||||
}
|
||||
|
||||
protected NthTargetPointer(final NthTargetPointer nthTargetPointer) {
|
||||
super(nthTargetPointer);
|
||||
this.targetNumber = nthTargetPointer.targetNumber;
|
||||
|
||||
if (nthTargetPointer.zoneChangeCounter != null) {
|
||||
this.zoneChangeCounter = new HashMap<>(nthTargetPointer.zoneChangeCounter.size());
|
||||
for (Map.Entry<UUID, Integer> entry : nthTargetPointer.zoneChangeCounter.entrySet()) {
|
||||
addToZoneChangeCounter(entry.getKey(), entry.getValue());
|
||||
}
|
||||
}
|
||||
this.targetIndex = nthTargetPointer.targetIndex;
|
||||
this.zoneChangeCounter.putAll(nthTargetPointer.zoneChangeCounter);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void init(Game game, Ability source) {
|
||||
if (source.getTargets().size() < targetNumber) {
|
||||
if (isInitialized()) {
|
||||
return;
|
||||
}
|
||||
this.setInitialized();
|
||||
|
||||
if (source.getTargets().size() <= this.targetIndex) {
|
||||
wrongTargetsUsage(source);
|
||||
return;
|
||||
}
|
||||
|
||||
for (UUID target : source.getTargets().get(targetIndex()).getTargets()) {
|
||||
for (UUID target : source.getTargets().get(this.targetIndex).getTargets()) {
|
||||
Card card = game.getCard(target);
|
||||
if (card != null) {
|
||||
addToZoneChangeCounter(target, card.getZoneChangeCounter(game));
|
||||
this.zoneChangeCounter.put(target, card.getZoneChangeCounter(game));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private void wrongTargetsUsage(Ability source) {
|
||||
if (this.targetIndex > 0) {
|
||||
// first target pointer is default, so must be ignored
|
||||
throw new IllegalStateException("Wrong code usage: source ability miss targets setup for target pointer - "
|
||||
+ this.getClass().getSimpleName() + " - " + source.getClass().getSimpleName() + " - " + source);
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
public List<UUID> getTargets(Game game, Ability source) {
|
||||
if (source.getTargets().size() < targetNumber) {
|
||||
// can be used before effect's init (example: checking spell targets on stack before resolve like HeroicAbility)
|
||||
|
||||
if (source.getTargets().size() <= this.targetIndex) {
|
||||
wrongTargetsUsage(source);
|
||||
return emptyTargets;
|
||||
}
|
||||
|
||||
List<UUID> targetIds = source.getTargets().get(targetIndex()).getTargets();
|
||||
List<UUID> finalTargetIds = new ArrayList<>(targetIds.size());
|
||||
|
||||
for (UUID targetId : targetIds) {
|
||||
Card card = game.getCard(targetId);
|
||||
if (card != null
|
||||
&& getZoneChangeCounter().containsKey(targetId)
|
||||
&& card.getZoneChangeCounter(game) != getZoneChangeCounter().get(targetId)) {
|
||||
// But no longer if new permanent is already on the battlefield
|
||||
Permanent permanent = game.getPermanentOrLKIBattlefield(targetId);
|
||||
if (permanent == null || permanent.getZoneChangeCounter(game) != getZoneChangeCounter().get(targetId)) {
|
||||
continue;
|
||||
}
|
||||
List<UUID> res = new ArrayList<>();
|
||||
for (UUID targetId : source.getTargets().get(this.targetIndex).getTargets()) {
|
||||
if (!isOutdatedTarget(game, targetId)) {
|
||||
res.add(targetId);
|
||||
}
|
||||
|
||||
finalTargetIds.add(targetId);
|
||||
}
|
||||
return finalTargetIds;
|
||||
return res;
|
||||
}
|
||||
|
||||
private boolean isOutdatedTarget(Game game, UUID targetId) {
|
||||
int needZcc = this.zoneChangeCounter.getOrDefault(targetId, 0);
|
||||
if (needZcc == 0) {
|
||||
// any zcc (target not init yet here)
|
||||
return false;
|
||||
}
|
||||
|
||||
// card
|
||||
Card card = game.getCard(targetId);
|
||||
if (card != null && card.getZoneChangeCounter(game) == needZcc) {
|
||||
return false;
|
||||
}
|
||||
|
||||
// permanent
|
||||
Permanent permanent = game.getPermanentOrLKIBattlefield(targetId);
|
||||
if (permanent != null && permanent.getZoneChangeCounter(game) == needZcc) {
|
||||
return false;
|
||||
}
|
||||
|
||||
// TODO: if no bug reports with die triggers and new code then remove it, 2024-02-18
|
||||
// if you catch bugs then add code like if permanent.getZoneChangeCounter(game) == needZcc + 1 then return false
|
||||
// old comments:
|
||||
// Because if dies trigger has to trigger as permanent has already moved zone, we have to check if target
|
||||
// was on the battlefield immed. before, but no longer if new permanent is already on the battlefield
|
||||
|
||||
// outdated
|
||||
return true;
|
||||
}
|
||||
|
||||
@Override
|
||||
public UUID getFirst(Game game, Ability source) {
|
||||
if (source.getTargets().size() < targetNumber) {
|
||||
if (source.getTargets().size() <= this.targetIndex) {
|
||||
wrongTargetsUsage(source);
|
||||
return null;
|
||||
}
|
||||
|
||||
UUID targetId = source.getTargets().get(targetIndex()).getFirstTarget();
|
||||
if (getZoneChangeCounter().containsKey(targetId)) {
|
||||
Card card = game.getCard(targetId);
|
||||
if (card != null && getZoneChangeCounter().containsKey(targetId)
|
||||
&& card.getZoneChangeCounter(game) != getZoneChangeCounter().get(targetId)) {
|
||||
|
||||
// Because if dies trigger has to trigger as permanent has already moved zone, we have to check if target was on the battlefield immed. before
|
||||
// but no longer if new permanent is already on the battlefield
|
||||
Permanent permanent = game.getPermanentOrLKIBattlefield(targetId);
|
||||
if (permanent == null || permanent.getZoneChangeCounter(game) != zoneChangeCounter.get(targetId)) {
|
||||
return null;
|
||||
}
|
||||
}
|
||||
UUID targetId = source.getTargets().get(this.targetIndex).getFirstTarget();
|
||||
if (isOutdatedTarget(game, targetId)) {
|
||||
return null;
|
||||
}
|
||||
|
||||
return targetId;
|
||||
|
||||
}
|
||||
|
||||
@Override
|
||||
public FixedTarget getFixedTarget(Game game, Ability source) {
|
||||
this.init(game, source);
|
||||
UUID firstId = getFirst(game, source);
|
||||
if (firstId != null) {
|
||||
return new FixedTarget(firstId, game.getState().getZoneChangeCounter(firstId));
|
||||
}
|
||||
|
||||
return null;
|
||||
}
|
||||
|
||||
@Override
|
||||
public Permanent getFirstTargetPermanentOrLKI(Game game, Ability source) {
|
||||
if (source.getTargets().size() < targetNumber) {
|
||||
if (source.getTargets().size() < this.targetIndex) {
|
||||
wrongTargetsUsage(source);
|
||||
return null;
|
||||
}
|
||||
UUID targetId = source.getTargets().get(this.targetIndex).getFirstTarget();
|
||||
|
||||
Permanent permanent;
|
||||
UUID targetId = source.getTargets().get(targetIndex()).getFirstTarget();
|
||||
|
||||
if (getZoneChangeCounter().containsKey(targetId)) {
|
||||
permanent = game.getPermanent(targetId);
|
||||
if (permanent != null && permanent.getZoneChangeCounter(game) == getZoneChangeCounter().get(targetId)) {
|
||||
return permanent;
|
||||
}
|
||||
MageObject mageObject = game.getLastKnownInformation(targetId, Zone.BATTLEFIELD, getZoneChangeCounter().get(targetId));
|
||||
if (mageObject instanceof Permanent) {
|
||||
return (Permanent) mageObject;
|
||||
}
|
||||
|
||||
if (this.zoneChangeCounter.containsKey(targetId)) {
|
||||
// need static zcc
|
||||
MageObjectReference needRef = new MageObjectReference(targetId, this.zoneChangeCounter.getOrDefault(targetId, 0), game);
|
||||
return game.getPermanentOrLKIBattlefield(needRef);
|
||||
} else {
|
||||
permanent = game.getPermanent(targetId);
|
||||
// need any zcc
|
||||
// TODO: must research, is it used at all?! Init code must fill all static zcc data before go here
|
||||
Permanent permanent = game.getPermanent(targetId);
|
||||
if (permanent == null) {
|
||||
permanent = (Permanent) game.getLastKnownInformation(targetId, Zone.BATTLEFIELD);
|
||||
}
|
||||
return permanent;
|
||||
}
|
||||
return permanent;
|
||||
}
|
||||
|
||||
@Override
|
||||
public String describeTargets(Targets targets, String defaultDescription) {
|
||||
return targets.size() < targetNumber ? defaultDescription : targets.get(targetIndex()).getDescription();
|
||||
if (targets.size() <= this.targetIndex) {
|
||||
// TODO: need research, is it used for non setup targets ?!
|
||||
return defaultDescription;
|
||||
} else {
|
||||
return targets.get(this.targetIndex).getDescription();
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean isPlural(Targets targets) {
|
||||
return targets.size() > targetIndex() && targets.get(targetIndex()).getMaxNumberOfTargets() > 1;
|
||||
}
|
||||
|
||||
private int targetIndex() {
|
||||
return targetNumber - 1;
|
||||
}
|
||||
|
||||
private Map<UUID, Integer> getZoneChangeCounter() {
|
||||
return zoneChangeCounter != null ? zoneChangeCounter : emptyZoneChangeCounter;
|
||||
}
|
||||
|
||||
private void addToZoneChangeCounter(UUID key, Integer value) {
|
||||
if (zoneChangeCounter == null) {
|
||||
zoneChangeCounter = new HashMap<>();
|
||||
}
|
||||
getZoneChangeCounter().put(key, value);
|
||||
return targets.size() > this.targetIndex && targets.get(this.targetIndex).getMaxNumberOfTargets() > 1;
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -12,15 +12,30 @@ import java.util.UUID;
|
|||
|
||||
public interface TargetPointer extends Serializable, Copyable<TargetPointer> {
|
||||
|
||||
/**
|
||||
* Init dynamic targets (must save current targets zcc to fizzle it later on outdated targets)
|
||||
* - one shot effects: no needs to init
|
||||
* - continues effects: must use init logic
|
||||
*/
|
||||
void init(Game game, Ability source);
|
||||
|
||||
boolean isInitialized();
|
||||
|
||||
void setInitialized();
|
||||
|
||||
List<UUID> getTargets(Game game, Ability source);
|
||||
|
||||
/**
|
||||
* Return first actual target id (null on outdated targets)
|
||||
*/
|
||||
UUID getFirst(Game game, Ability source);
|
||||
|
||||
TargetPointer copy();
|
||||
/**
|
||||
* Return first actual target data (null on outdated targets)
|
||||
*/
|
||||
FixedTarget getFirstAsFixedTarget(Game game, Ability source);
|
||||
|
||||
FixedTarget getFixedTarget(Game game, Ability source);
|
||||
TargetPointer copy();
|
||||
|
||||
/**
|
||||
* Retrieves the permanent according the first targetId and
|
||||
|
|
|
|||
|
|
@ -1,7 +1,11 @@
|
|||
package mage.target.targetpointer;
|
||||
|
||||
import mage.abilities.Ability;
|
||||
import mage.game.Game;
|
||||
|
||||
import java.util.HashMap;
|
||||
import java.util.Map;
|
||||
import java.util.UUID;
|
||||
|
||||
/**
|
||||
* @author JayDi85
|
||||
|
|
@ -11,6 +15,8 @@ public abstract class TargetPointerImpl implements TargetPointer {
|
|||
// Store custom data here. Use it to keep unique values for ability instances on stack (example: Gruul Ragebeast)
|
||||
private Map<String, String> data;
|
||||
|
||||
private boolean initialized = false;
|
||||
|
||||
public TargetPointerImpl() {
|
||||
super();
|
||||
}
|
||||
|
|
@ -21,6 +27,17 @@ public abstract class TargetPointerImpl implements TargetPointer {
|
|||
this.data = new HashMap<>();
|
||||
this.data.putAll(targetPointer.data);
|
||||
}
|
||||
this.initialized = targetPointer.initialized;
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean isInitialized() {
|
||||
return this.initialized;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void setInitialized() {
|
||||
this.initialized = true;
|
||||
}
|
||||
|
||||
@Override
|
||||
|
|
@ -39,4 +56,14 @@ public abstract class TargetPointerImpl implements TargetPointer {
|
|||
data.put(key, value);
|
||||
return this;
|
||||
}
|
||||
|
||||
@Override
|
||||
public final FixedTarget getFirstAsFixedTarget(Game game, Ability source) {
|
||||
UUID firstId = this.getFirst(game, source);
|
||||
if (firstId != null) {
|
||||
return new FixedTarget(firstId, game.getState().getZoneChangeCounter(firstId));
|
||||
}
|
||||
|
||||
return null;
|
||||
}
|
||||
}
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue