forked from External/mage
- Fixed AddManaInAnyCombinationEffect and DynamicManaEffect to not let you click Choose until you've selected the correct amount.
- Added an extra constructor to Mana using ColoredManaSymbols and a count so that a for loop isn't needed in AddManaInAnyCombinationEffect.
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3 changed files with 38 additions and 25 deletions
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@ -158,7 +158,7 @@ public class DynamicManaEffect extends ManaEffect {
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manaStrings.add("B");
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manaStrings.add("R");
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manaStrings.add("G");
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List<Integer> choices = controller.getMultiAmount(this.outcome, manaStrings, 0, count, MultiAmountType.MANA, game);
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List<Integer> choices = controller.getMultiAmount(this.outcome, manaStrings, count, count, MultiAmountType.MANA, game);
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computedMana.add(new Mana(choices.get(0), choices.get(1), choices.get(2), choices.get(3), choices.get(4), 0, 0, 0));
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}
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}
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