- Fixed AddManaInAnyCombinationEffect and DynamicManaEffect to not let you click Choose until you've selected the correct amount.

- Added an extra constructor to Mana using ColoredManaSymbols and a count so that a for loop isn't needed in AddManaInAnyCombinationEffect.
This commit is contained in:
Alex Vasile 2022-05-27 17:16:43 -06:00
parent 7566115121
commit 7643ff5597
3 changed files with 38 additions and 25 deletions

View file

@ -158,7 +158,7 @@ public class DynamicManaEffect extends ManaEffect {
manaStrings.add("B");
manaStrings.add("R");
manaStrings.add("G");
List<Integer> choices = controller.getMultiAmount(this.outcome, manaStrings, 0, count, MultiAmountType.MANA, game);
List<Integer> choices = controller.getMultiAmount(this.outcome, manaStrings, count, count, MultiAmountType.MANA, game);
computedMana.add(new Mana(choices.get(0), choices.get(1), choices.get(2), choices.get(3), choices.get(4), 0, 0, 0));
}
}