- Fixed AddManaInAnyCombinationEffect and DynamicManaEffect to not let you click Choose until you've selected the correct amount.

- Added an extra constructor to Mana using ColoredManaSymbols and a count so that a for loop isn't needed in AddManaInAnyCombinationEffect.
This commit is contained in:
Alex Vasile 2022-05-27 17:16:43 -06:00
parent 7566115121
commit 7643ff5597
3 changed files with 38 additions and 25 deletions

View file

@ -113,24 +113,30 @@ public class AddManaInAnyCombinationEffect extends ManaEffect {
@Override
public Mana produceMana(Game game, Ability source) {
Player player = game.getPlayer(source.getControllerId());
if (player != null) {
int size = manaSymbols.size();
Mana mana = new Mana();
List<String> manaStrings = new ArrayList<>(size);
for (ColoredManaSymbol coloredManaSymbol : manaSymbols) {
manaStrings.add(coloredManaSymbol.toString());
}
List<Integer> manaList = player.getMultiAmount(this.outcome, manaStrings, 0, amount.calculate(game, source, this), MultiAmountType.MANA, game);
for (int i = 0; i < size; i++) {
ColoredManaSymbol coloredManaSymbol = manaSymbols.get(i);
int amount = manaList.get(i);
for (int j = 0; j < amount; j++) {
mana.add(new Mana(coloredManaSymbol));
}
}
return mana;
if (player == null) {
return null;
}
return null;
// Calculate which mana colors are available as options
int size = manaSymbols.size();
Mana mana = new Mana();
List<String> manaStrings = new ArrayList<>(size);
for (ColoredManaSymbol coloredManaSymbol : manaSymbols) {
manaStrings.add(coloredManaSymbol.toString());
}
// Ask player for color distribution
int manaAmount = amount.calculate(game, source, this);
List<Integer> manaList = player.getMultiAmount(this.outcome, manaStrings, manaAmount, manaAmount, MultiAmountType.MANA, game);
// Covert choices to mana
for (int i = 0; i < size; i++) {
ColoredManaSymbol coloredManaSymbol = manaSymbols.get(i);
int amount = manaList.get(i);
mana.add(new Mana(coloredManaSymbol, amount));
}
return mana;
}
@Override