[WOE] Implement Restless Fortress

This commit is contained in:
theelk801 2023-08-05 14:50:49 -04:00
parent 329c9cc348
commit 75e95ee7b5
2 changed files with 59 additions and 0 deletions

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@ -0,0 +1,58 @@
package mage.cards.r;
import mage.abilities.Ability;
import mage.abilities.common.AttacksTriggeredAbility;
import mage.abilities.common.EntersBattlefieldTappedAbility;
import mage.abilities.common.SimpleActivatedAbility;
import mage.abilities.costs.mana.ManaCostsImpl;
import mage.abilities.effects.common.GainLifeEffect;
import mage.abilities.effects.common.LoseLifeDefendingPlayerEffect;
import mage.abilities.effects.common.continuous.BecomesCreatureSourceEffect;
import mage.abilities.mana.BlackManaAbility;
import mage.abilities.mana.WhiteManaAbility;
import mage.cards.CardImpl;
import mage.cards.CardSetInfo;
import mage.constants.CardType;
import mage.constants.Duration;
import mage.constants.SubType;
import mage.game.permanent.token.custom.CreatureToken;
import java.util.UUID;
/**
* @author TheElk801
*/
public final class RestlessFortress extends CardImpl {
public RestlessFortress(UUID ownerId, CardSetInfo setInfo) {
super(ownerId, setInfo, new CardType[]{CardType.LAND}, "");
// Restless Fortress enters the battlefield tapped.
this.addAbility(new EntersBattlefieldTappedAbility());
// {T}: Add {W} or {B}.
this.addAbility(new WhiteManaAbility());
this.addAbility(new BlackManaAbility());
// {2}{W}{B}: Restless Fortress becomes a 1/4 white and black Nightmare creature until end of turn. It's still a land.
this.addAbility(new SimpleActivatedAbility(new BecomesCreatureSourceEffect(
new CreatureToken(1, 4, "1/4 white and black Nightmare creature")
.withColor("WB").withSubType(SubType.NIGHTMARE),
CardType.LAND, Duration.EndOfTurn
), new ManaCostsImpl<>("{2}{W}{B}")));
// Whenever Restless Fortress attacks, defending player loses 2 life and you gain 2 life.
Ability ability = new AttacksTriggeredAbility(new LoseLifeDefendingPlayerEffect(2, true), false);
ability.addEffect(new GainLifeEffect(2).concatBy("and"));
this.addAbility(ability);
}
private RestlessFortress(final RestlessFortress card) {
super(card);
}
@Override
public RestlessFortress copy() {
return new RestlessFortress(this);
}
}

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@ -25,6 +25,7 @@ public final class WildsOfEldraine extends ExpansionSet {
cards.add(new SetCardInfo("Island", 263, Rarity.LAND, mage.cards.basiclands.Island.class, NON_FULL_USE_VARIOUS));
cards.add(new SetCardInfo("Mountain", 265, Rarity.LAND, mage.cards.basiclands.Mountain.class, NON_FULL_USE_VARIOUS));
cards.add(new SetCardInfo("Plains", 262, Rarity.LAND, mage.cards.basiclands.Plains.class, NON_FULL_USE_VARIOUS));
cards.add(new SetCardInfo("Restless Fortress", 259, Rarity.RARE, mage.cards.r.RestlessFortress.class));
cards.add(new SetCardInfo("Sleight of Hand", 67, Rarity.COMMON, mage.cards.s.SleightOfHand.class));
cards.add(new SetCardInfo("Swamp", 264, Rarity.LAND, mage.cards.basiclands.Swamp.class, NON_FULL_USE_VARIOUS));
}