forked from External/mage
Added new method for discarding cards to handle batch triggers (ready for review) (#6489)
* added new discard method * started refactoring to use new discard method * refactored A through I * fixed some issues * separated balance effect into its own class * refactored J through R * refactored S through Z * applied requested changes
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68 changed files with 1290 additions and 1953 deletions
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@ -412,6 +412,8 @@ public interface Player extends MageItem, Copyable<Player> {
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Cards discard(int amount, boolean random, Ability source, Game game);
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Cards discard(Cards cards, Ability source, Game game);
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void discardToMax(Game game);
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boolean discard(Card card, Ability source, Game game);
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