From 75393a148e3fee33e9dae82289e8aa09c893ef3e Mon Sep 17 00:00:00 2001 From: Evan Kranzler Date: Sat, 17 Jul 2021 11:58:42 -0400 Subject: [PATCH] [MH2] fixed Sylvan Anthem boosting all creatures (fixes #8020) --- Mage.Sets/src/mage/cards/s/SylvanAnthem.java | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/Mage.Sets/src/mage/cards/s/SylvanAnthem.java b/Mage.Sets/src/mage/cards/s/SylvanAnthem.java index 730f293d6cd..b3c9b21f9e2 100644 --- a/Mage.Sets/src/mage/cards/s/SylvanAnthem.java +++ b/Mage.Sets/src/mage/cards/s/SylvanAnthem.java @@ -4,6 +4,7 @@ import mage.ObjectColor; import mage.abilities.common.EntersBattlefieldControlledTriggeredAbility; import mage.abilities.common.SimpleStaticAbility; import mage.abilities.effects.common.continuous.BoostAllEffect; +import mage.abilities.effects.common.continuous.BoostControlledEffect; import mage.abilities.effects.keyword.ScryEffect; import mage.cards.CardImpl; import mage.cards.CardSetInfo; @@ -29,7 +30,7 @@ public final class SylvanAnthem extends CardImpl { super(ownerId, setInfo, new CardType[]{CardType.ENCHANTMENT}, "{G}{G}"); // Green creatures you control get +1/+1. - this.addAbility(new SimpleStaticAbility(new BoostAllEffect( + this.addAbility(new SimpleStaticAbility(new BoostControlledEffect( 1, 1, Duration.WhileOnBattlefield, filter, false ).setText("green creatures you control get +1/+1")));