forked from External/mage
Controlling other players turns (only effect, replacing message is not implemented yet). ControlTargetPlayerNextTurnEffect.
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9 changed files with 327 additions and 12 deletions
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/*
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* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without modification, are
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* permitted provided that the following conditions are met:
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*
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* 1. Redistributions of source code must retain the above copyright notice, this list of
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* conditions and the following disclaimer.
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*
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* 2. Redistributions in binary form must reproduce the above copyright notice, this list
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* of conditions and the following disclaimer in the documentation and/or other materials
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* provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
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* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
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* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
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* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
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* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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* The views and conclusions contained in the software and documentation are those of the
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* authors and should not be interpreted as representing official policies, either expressed
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* or implied, of BetaSteward_at_googlemail.com.
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*/
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package mage.abilities.effects.common.turn;
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import mage.Constants;
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import mage.abilities.Ability;
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import mage.abilities.effects.OneShotEffect;
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import mage.game.Game;
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import mage.game.turn.TurnMod;
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import java.util.UUID;
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/**
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* @author nantuko
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*/
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public class ControlTargetPlayerNextTurnEffect extends OneShotEffect<ControlTargetPlayerNextTurnEffect> {
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public ControlTargetPlayerNextTurnEffect() {
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super(Constants.Outcome.Benefit);
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staticText = "You control target player during that player's next turn. (You see all cards that player could see and make all decisions for the player.)";
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}
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public ControlTargetPlayerNextTurnEffect(ControlTargetPlayerNextTurnEffect effect) {
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super(effect);
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}
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@Override
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public boolean apply(Game game, Ability source) {
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UUID targetId = source.getFirstTarget();
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UUID controllerId = source.getControllerId();
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if (targetId != null && controllerId != null && !targetId.equals(controllerId)) {
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game.getState().getTurnMods().add(new TurnMod(targetId, controllerId));
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return true;
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}
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return false;
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}
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@Override
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public ControlTargetPlayerNextTurnEffect copy() {
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return new ControlTargetPlayerNextTurnEffect();
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}
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}
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