forked from External/mage
refactor: removed some usages of short LKI, moved static ability's useable zone logic to basic ability implementation;
This commit is contained in:
parent
52ebba4cd1
commit
740a9347ae
7 changed files with 32 additions and 30 deletions
|
|
@ -1,12 +1,8 @@
|
|||
|
||||
package mage.abilities;
|
||||
|
||||
import mage.MageObject;
|
||||
import mage.abilities.effects.Effect;
|
||||
import mage.constants.AbilityType;
|
||||
import mage.constants.Zone;
|
||||
import mage.game.Game;
|
||||
import mage.game.events.GameEvent;
|
||||
|
||||
/**
|
||||
*
|
||||
|
|
@ -25,17 +21,6 @@ public abstract class StaticAbility extends AbilityImpl {
|
|||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean isInUseableZone(Game game, MageObject source, GameEvent event) {
|
||||
if (game.checkShortLivingLKI(getSourceId(), zone)) { // TODO: can be deleted? Need research
|
||||
return true; // maybe this can be a problem if effects removed the ability from the object
|
||||
}
|
||||
if (game.getPermanentEntering(getSourceId()) != null && zone == Zone.BATTLEFIELD) {
|
||||
return true; // abilities of permanents entering battlefield are countes as on battlefield
|
||||
}
|
||||
return super.isInUseableZone(game, source, event);
|
||||
}
|
||||
|
||||
protected StaticAbility(final StaticAbility ability) {
|
||||
super(ability);
|
||||
}
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue