forked from External/mage
Implemented Honorable Passage
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Mage.Sets/src/mage/cards/h/HonorablePassage.java
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Mage.Sets/src/mage/cards/h/HonorablePassage.java
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/*
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* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without modification, are
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* permitted provided that the following conditions are met:
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*
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* 1. Redistributions of source code must retain the above copyright notice, this list of
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* conditions and the following disclaimer.
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*
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* 2. Redistributions in binary form must reproduce the above copyright notice, this list
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* of conditions and the following disclaimer in the documentation and/or other materials
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* provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
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* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
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* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
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* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
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* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
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* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
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* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*
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* The views and conclusions contained in the software and documentation are those of the
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* authors and should not be interpreted as representing official policies, either expressed
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* or implied, of BetaSteward_at_googlemail.com.
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*/
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package mage.cards.h;
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import java.util.UUID;
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import mage.MageObject;
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import mage.abilities.Ability;
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import mage.abilities.Mode;
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import mage.abilities.effects.PreventionEffectData;
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import mage.abilities.effects.common.PreventNextDamageFromChosenSourceToTargetEffect;
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import mage.cards.CardImpl;
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import mage.cards.CardSetInfo;
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import mage.constants.CardType;
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import mage.constants.Duration;
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import mage.game.Game;
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import mage.game.events.GameEvent;
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import mage.players.Player;
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import mage.target.common.TargetCreatureOrPlayer;
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/**
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*
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* @author L_J
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*/
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public class HonorablePassage extends CardImpl {
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public HonorablePassage(UUID ownerId, CardSetInfo setInfo) {
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super(ownerId,setInfo,new CardType[]{CardType.INSTANT},"{1}{W}");
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// The next time a source of your choice would deal damage to target creature or player this turn, prevent that damage. If damage from a red source is prevented this way, Honorable Passage deals that much damage to the source's controller.
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this.getSpellAbility().addEffect(new HonorablePassageEffect());
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this.getSpellAbility().addTarget(new TargetCreatureOrPlayer());
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}
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public HonorablePassage(final HonorablePassage card) {
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super(card);
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}
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@Override
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public HonorablePassage copy() {
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return new HonorablePassage(this);
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}
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}
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class HonorablePassageEffect extends PreventNextDamageFromChosenSourceToTargetEffect {
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public HonorablePassageEffect() {
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super(Duration.EndOfTurn);
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}
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public HonorablePassageEffect(final HonorablePassageEffect effect) {
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super(effect);
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}
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@Override
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public HonorablePassageEffect copy() {
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return new HonorablePassageEffect(this);
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}
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@Override
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public boolean replaceEvent(GameEvent event, Ability source, Game game) {
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int damage = event.getAmount();
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PreventionEffectData preventEffectData = preventDamageAction(event, source, game);
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if (preventEffectData.getPreventedDamage() > 0) {
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MageObject sourceObject = game.getObject(event.getSourceId());
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if (sourceObject != null && sourceObject.getColor(game).isRed()) {
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UUID sourceControllerId = game.getControllerId(event.getSourceId());
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if (sourceControllerId != null) {
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Player sourceController = game.getPlayer(sourceControllerId);
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if (sourceController != null) {
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sourceController.damage(damage, source.getSourceId(), game, false, true);
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}
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}
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}
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this.used = true;
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}
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return false;
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}
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@Override
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public String getText(Mode mode) {
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return "The next time a source of your choice would deal damage to target creature or player this turn, prevent that damage. If damage from a red source is prevented this way, {this} deals that much damage to the source's controller";
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}
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}
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