forked from External/mage
Tests for Thought-Knot Seer reported bug
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/*
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* To change this license header, choose License Headers in Project Properties.
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* To change this template file, choose Tools | Templates
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* and open the template in the editor.
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*/
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package org.mage.test.cards.single.ogw;
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import java.util.Set;
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import mage.cards.Card;
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import mage.constants.PhaseStep;
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import mage.constants.Zone;
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import org.junit.Test;
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import org.mage.test.serverside.base.CardTestPlayerBase;
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public class ThoughtKnotSeerTests extends CardTestPlayerBase {
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/**
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* Reported bug
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* I bounced a Thought-Knot Seer my opponent controlled with enter the battlefield ability of a Reflector Mage.
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* I should have drawn a card since the Thought-Knot Seer left the battlefield but I didn't.
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*/
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@Test
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public void testThoughtKnotSeerBouncedReflectorMage() {
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// {1}{W}{U} When Reflector Mage enters the battlefield, return target creature an opponent controls to its owner's hand.
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// That creature's owner can't cast spells with the same name as that creature until your next turn.
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addCard(Zone.HAND, playerA, "Reflector Mage"); // 2/3
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addCard(Zone.BATTLEFIELD, playerA, "Plains", 2);
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addCard(Zone.BATTLEFIELD, playerA, "Island", 2);
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// {3}{<>} 4/4
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// When Thought-Knot Seer enters the battlefield, target opponent reveals his or her hand. You choose a nonland card from it and exile that card.
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// When Thought-Knot Seer leaves the battlefield, target opponent draws a card.
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addCard(Zone.BATTLEFIELD, playerB, "Thought-Knot Seer");
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addCard(Zone.BATTLEFIELD, playerB, "Wastes", 4);
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castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Reflector Mage");
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addTarget(playerA, "Thought-Knot Seer");
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setStopAt(1, PhaseStep.BEGIN_COMBAT);
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execute();
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assertHandCount(playerB, "Thought-Knot Seer", 1);
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Set<Card> hand = playerA.getHand().getCards(currentGame);
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assertHandCount(playerA, 1); // should have drawn a card from Thought-Knot Seer leaving
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}
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/**
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* Simple bounce test on Thought-Knot Seer to differentiate between this and Reflector Mage issue
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*/
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@Test
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public void testThoughtKnotSeerBouncedUnsummon() {
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// {U} Return target creature to its owner's hand.
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addCard(Zone.HAND, playerA, "Unsummon");
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addCard(Zone.BATTLEFIELD, playerA, "Island", 2);
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// {3}{<>} 4/4
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// When Thought-Knot Seer enters the battlefield, target opponent reveals his or her hand. You choose a nonland card from it and exile that card.
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// When Thought-Knot Seer leaves the battlefield, target opponent draws a card.
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addCard(Zone.BATTLEFIELD, playerB, "Thought-Knot Seer");
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addCard(Zone.BATTLEFIELD, playerB, "Wastes", 4);
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castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Unsummon");
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addTarget(playerA, "Thought-Knot Seer");
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setStopAt(1, PhaseStep.BEGIN_COMBAT);
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execute();
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assertGraveyardCount(playerA, "Unsummon", 1);
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assertHandCount(playerB, "Thought-Knot Seer", 1);
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Set<Card> hand = playerA.getHand().getCards(currentGame);
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assertHandCount(playerA, 1); // should have drawn a card from Thought-Knot Seer leaving
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}
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/**
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*
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*/
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@Test
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public void testThoughtKnotSeerDestroyed() {
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// {1}{B} Destroy target nonblack creature.
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addCard(Zone.HAND, playerA, "Doom Blade");
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addCard(Zone.BATTLEFIELD, playerA, "Swamp", 2);
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// {3}{<>} 4/4
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// When Thought-Knot Seer enters the battlefield, target opponent reveals his or her hand. You choose a nonland card from it and exile that card.
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// When Thought-Knot Seer leaves the battlefield, target opponent draws a card.
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addCard(Zone.BATTLEFIELD, playerB, "Thought-Knot Seer");
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addCard(Zone.BATTLEFIELD, playerB, "Wastes", 4);
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castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Doom Blade");
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addTarget(playerA, "Thought-Knot Seer");
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setStopAt(1, PhaseStep.BEGIN_COMBAT);
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execute();
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assertGraveyardCount(playerB, "Thought-Knot Seer", 1);
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Set<Card> hand = playerA.getHand().getCards(currentGame);
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assertHandCount(playerA, 1); // should have drawn a card from Thought-Knot Seer leaving
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}
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/**
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*
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*/
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@Test
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public void testThoughtKnotSeerExiled() {
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// {W} Exile target creature. Its controller may search his or her library for a basic land card, put that card onto the battlefield tapped, then shuffle his or her library.
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addCard(Zone.HAND, playerA, "Path to Exile");
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addCard(Zone.BATTLEFIELD, playerA, "Plains", 1);
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// {3}{<>} 4/4
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// When Thought-Knot Seer enters the battlefield, target opponent reveals his or her hand. You choose a nonland card from it and exile that card.
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// When Thought-Knot Seer leaves the battlefield, target opponent draws a card.
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addCard(Zone.BATTLEFIELD, playerB, "Thought-Knot Seer");
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addCard(Zone.BATTLEFIELD, playerB, "Wastes", 4);
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castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Path to Exile");
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addTarget(playerA, "Thought-Knot Seer");
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setStopAt(1, PhaseStep.BEGIN_COMBAT);
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execute();
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assertExileCount(playerB, 1);
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assertExileCount("Thought-Knot Seer", 1);
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Set<Card> hand = playerA.getHand().getCards(currentGame);
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assertHandCount(playerA, 1); // should have drawn a card from Thought-Knot Seer leaving
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}
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}
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@ -94,6 +94,5 @@ public class EnterLeaveBattlefieldExileTargetTest extends CardTestPlayerBase {
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assertHandCount(playerB, "Silvercoat Lion", 1);
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assertHandCount(playerB, "Pillarfield Ox", 1);
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assertExileCount(playerB, 0);
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}
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}
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