From 72b23acf2317a7d49abcfd6d2ca02ee22ba12720 Mon Sep 17 00:00:00 2001 From: LevelX2 Date: Fri, 21 Oct 2016 00:13:32 +0200 Subject: [PATCH] * Prized Amalgam - Fixed a problem with Prized Amalgam. --- Mage.Sets/src/mage/cards/p/PrizedAmalgam.java | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) diff --git a/Mage.Sets/src/mage/cards/p/PrizedAmalgam.java b/Mage.Sets/src/mage/cards/p/PrizedAmalgam.java index 2907b79a4e3..e0ac8f96fd6 100644 --- a/Mage.Sets/src/mage/cards/p/PrizedAmalgam.java +++ b/Mage.Sets/src/mage/cards/p/PrizedAmalgam.java @@ -67,8 +67,10 @@ public class PrizedAmalgam extends CardImpl { this.toughness = new MageInt(3); // Whenever a creature enters the battlefield, if it entered from your graveyard or you cast it from your graveyard, return Prized Amalgam from your graveyard to the battlefield tapped at the beginning of the next end step. + Effect effect = new ReturnFromGraveyardToBattlefieldTargetEffect(true); + effect.setText("return {this} from your graveyard to the battlefield tapped at the beginning of the next end step"); this.addAbility(new PrizedAmalgamTriggerdAbility(new CreateDelayedTriggeredAbilityEffect( - new AtTheBeginOfNextEndStepDelayedTriggeredAbility(new ReturnFromGraveyardToBattlefieldTargetEffect(true))), filter), + new AtTheBeginOfNextEndStepDelayedTriggeredAbility(effect)), filter), new CastFromGraveyardWatcher()); }