diff --git a/Mage.Sets/src/mage/cards/o/ObsidianFireheart.java b/Mage.Sets/src/mage/cards/o/ObsidianFireheart.java
index 8167bc68798..2df1a3b207d 100644
--- a/Mage.Sets/src/mage/cards/o/ObsidianFireheart.java
+++ b/Mage.Sets/src/mage/cards/o/ObsidianFireheart.java
@@ -1,5 +1,3 @@
-
-
package mage.cards.o;
import java.util.UUID;
@@ -7,8 +5,10 @@ import mage.MageInt;
import mage.abilities.Ability;
import mage.abilities.common.BeginningOfUpkeepTriggeredAbility;
import mage.abilities.common.SimpleActivatedAbility;
+import mage.abilities.common.SimpleStaticAbility;
import mage.abilities.costs.mana.ManaCostsImpl;
-import mage.abilities.effects.Effect;
+import mage.abilities.effects.ContinuousEffect;
+import mage.abilities.effects.OneShotEffect;
import mage.abilities.effects.common.DamageControllerEffect;
import mage.abilities.effects.common.continuous.GainAbilityTargetEffect;
import mage.abilities.effects.common.counter.AddCountersTargetEffect;
@@ -17,6 +17,7 @@ import mage.cards.CardSetInfo;
import mage.constants.CardType;
import mage.constants.SubType;
import mage.constants.Duration;
+import mage.constants.Outcome;
import mage.constants.TargetController;
import mage.constants.Zone;
import mage.counters.CounterType;
@@ -33,7 +34,9 @@ import mage.target.common.TargetLandPermanent;
*/
public final class ObsidianFireheart extends CardImpl {
- private static final String rule = "For as long as that land has a blaze counter on it, it has \"At the beginning of your upkeep, this land deals 1 damage to you.\" (The land continues to burn after Obsidian Fireheart has left the battlefield.)";
+ private static final String rule = "For as long as that land has a blaze counter "
+ + "on it, it has \"At the beginning of your upkeep, this land deals 1 damage "
+ + "to you.\" (The land continues to burn after Obsidian Fireheart has left the battlefield.)";
private static final FilterLandPermanent filter = new FilterLandPermanent("land without a blaze counter on it");
static {
@@ -41,10 +44,9 @@ public final class ObsidianFireheart extends CardImpl {
}
public ObsidianFireheart(UUID ownerId, CardSetInfo setInfo) {
- super(ownerId,setInfo,new CardType[]{CardType.CREATURE},"{1}{R}{R}{R}");
+ super(ownerId, setInfo, new CardType[]{CardType.CREATURE}, "{1}{R}{R}{R}");
this.subtype.add(SubType.ELEMENTAL);
-
this.power = new MageInt(4);
this.toughness = new MageInt(4);
@@ -52,14 +54,12 @@ public final class ObsidianFireheart extends CardImpl {
// For as long as that land has a blaze counter on it, it has "At the beginning
// of your upkeep, this land deals 1 damage to you." (The land continues to burn
// after Obsidian Fireheart has left the battlefield.)
- Ability ability = new SimpleActivatedAbility(Zone.BATTLEFIELD, new AddCountersTargetEffect(CounterType.BLAZE.createInstance()),new ManaCostsImpl("{1}{R}{R}"));
+ Ability ability = new SimpleActivatedAbility(Zone.BATTLEFIELD,
+ new AddCountersTargetEffect(CounterType.BLAZE.createInstance()),
+ new ManaCostsImpl("{1}{R}{R}"));
ability.addTarget(new TargetLandPermanent(filter));
- Effect effect = new ObsidianFireheartGainAbilityEffect(
- new BeginningOfUpkeepTriggeredAbility(
- new DamageControllerEffect(1),
- TargetController.YOU,
- false),
- Duration.Custom, rule);
+ OneShotEffect effect = new ObsidianFireheartOneShotEffect();
+ effect.setText(rule);
ability.addEffect(effect);
this.addAbility(ability);
@@ -75,6 +75,53 @@ public final class ObsidianFireheart extends CardImpl {
}
}
+class ObsidianFireheartOneShotEffect extends OneShotEffect {
+
+ public ObsidianFireheartOneShotEffect() {
+ super(Outcome.Detriment);
+ }
+
+ public ObsidianFireheartOneShotEffect(final ObsidianFireheartOneShotEffect effect) {
+ super(effect);
+ }
+
+ @Override
+ public ObsidianFireheartOneShotEffect copy() {
+ return new ObsidianFireheartOneShotEffect(this);
+ }
+
+ @Override
+ public boolean apply(Game game, Ability source) {
+ // If the owner/controller of this card leaves the game, the blaze counters
+ // presence on the targeted land will continue to deal 1 damage every upkeep
+ // to the lands controller
+ Permanent targetLand = game.getPermanent(source.getFirstTarget());
+ if (targetLand != null
+ && source.getTargets().get(0) != null) {
+ ContinuousEffect effect = new ObsidianFireheartGainAbilityEffect(
+ new BeginningOfUpkeepTriggeredAbility(
+ new DamageControllerEffect(1),
+ TargetController.YOU,
+ false),
+ Duration.Custom, "");
+
+ // add a new independent ability that is not reliant on the source ability
+ SimpleStaticAbility gainAbility = new SimpleStaticAbility(Zone.BATTLEFIELD, effect);
+
+ // set sourcecard of the independent ability to the targeted permanent of the source ability
+ gainAbility.setSourceId(targetLand.getId());
+
+ // the target of the source ability is added to the new independent ability
+ gainAbility.getTargets().add(source.getTargets().get(0));
+
+ // add the continuous effect to the game with the independent ability
+ game.addEffect(effect, gainAbility);
+
+ return true;
+ }
+ return false;
+ }
+}
class ObsidianFireheartGainAbilityEffect extends GainAbilityTargetEffect {
@@ -88,8 +135,9 @@ class ObsidianFireheartGainAbilityEffect extends GainAbilityTargetEffect {
@Override
public boolean isInactive(Ability source, Game game) {
- Permanent land = game.getPermanent(this.targetPointer.getFirst(game, source));
- if (land != null && land.getCounters(game).getCount(CounterType.BLAZE) < 1) {
+ Permanent targetLand = game.getPermanent(this.targetPointer.getFirst(game, source));
+ if (targetLand != null
+ && targetLand.getCounters(game).getCount(CounterType.BLAZE) < 1) {
return true;
}
return false;