forked from External/mage
Multiplayer test and fix for Angel of Serenity leaves battlefied trigger when controlled by other then owner and owner leaves game
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3 changed files with 73 additions and 1 deletions
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@ -2581,6 +2581,9 @@ public abstract class GameImpl implements Game, Serializable {
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}
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}
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}
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for(Card card : toOutside) {
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rememberLKI(card.getId(), Zone.BATTLEFIELD, card);
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}
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// needed to send event that permanent leaves the battlefield to allow non stack effects to execute
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player.moveCards(toOutside, Zone.OUTSIDE, null, this);
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// triggered abilities that don't use the stack have to be executed
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