Implemented Prismatic Circle

This commit is contained in:
Evan Kranzler 2017-09-29 13:39:44 -04:00
parent c6b9f8ded6
commit 71931a8eea
2 changed files with 102 additions and 0 deletions

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@ -0,0 +1,101 @@
/*
* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without modification, are
* permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice, this list of
* conditions and the following disclaimer.
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* 2. Redistributions in binary form must reproduce the above copyright notice, this list
* of conditions and the following disclaimer in the documentation and/or other materials
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* THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
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package mage.cards.p;
import java.util.UUID;
import mage.ObjectColor;
import mage.abilities.Ability;
import mage.abilities.common.EntersBattlefieldAbility;
import mage.abilities.common.SimpleActivatedAbility;
import mage.abilities.costs.mana.ManaCostsImpl;
import mage.abilities.effects.common.ChooseColorEffect;
import mage.abilities.effects.common.PreventNextDamageFromChosenSourceToYouEffect;
import mage.abilities.keyword.CumulativeUpkeepAbility;
import mage.cards.CardImpl;
import mage.cards.CardSetInfo;
import mage.constants.CardType;
import mage.constants.Duration;
import mage.constants.Outcome;
import mage.constants.Zone;
import mage.filter.FilterObject;
import mage.filter.predicate.mageobject.ColorPredicate;
import mage.game.Game;
/**
*
* @author TheElk801
*/
public class PrismaticCircle extends CardImpl {
public PrismaticCircle(UUID ownerId, CardSetInfo setInfo) {
super(ownerId, setInfo, new CardType[]{CardType.ENCHANTMENT}, "{2}{W}");
// Cumulative upkeep {1}
this.addAbility(new CumulativeUpkeepAbility(new ManaCostsImpl("{1}")));
// As Prismatic Circle enters the battlefield, choose a color.
this.addAbility(new EntersBattlefieldAbility(new ChooseColorEffect(Outcome.Neutral)));
// {1}: The next time a source of your choice of the chosen color would deal damage to you this turn, prevent that damage.
this.addAbility(new SimpleActivatedAbility(Zone.BATTLEFIELD, new PrismaticCircleEffect(), new ManaCostsImpl("{1}")));
}
public PrismaticCircle(final PrismaticCircle card) {
super(card);
}
@Override
public PrismaticCircle copy() {
return new PrismaticCircle(this);
}
}
class PrismaticCircleEffect extends PreventNextDamageFromChosenSourceToYouEffect {
public PrismaticCircleEffect() {
super(Duration.EndOfTurn);
staticText = "The next time a source of your choice of the chosen color would deal damage to you this turn, prevent that damage.";
}
@Override
public void init(Ability source, Game game) {
FilterObject filter = targetSource.getFilter();
filter.add(new ColorPredicate((ObjectColor) game.getState().getValue(source.getSourceId() + "_color")));
super.init(source, game);
}
public PrismaticCircleEffect(PrismaticCircleEffect effect) {
super(effect);
}
@Override
public PrismaticCircleEffect copy() {
return new PrismaticCircleEffect(this);
}
}

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@ -233,6 +233,7 @@ public class Mirage extends ExpansionSet {
cards.add(new SetCardInfo("Political Trickery", 81, Rarity.RARE, mage.cards.p.PoliticalTrickery.class));
cards.add(new SetCardInfo("Polymorph", 82, Rarity.RARE, mage.cards.p.Polymorph.class));
cards.add(new SetCardInfo("Power Sink", 83, Rarity.COMMON, mage.cards.p.PowerSink.class));
cards.add(new SetCardInfo("Prismatic Circle", 238, Rarity.COMMON, mage.cards.p.PrismaticCircle.class));
cards.add(new SetCardInfo("Prismatic Lace", 84, Rarity.RARE, mage.cards.p.PrismaticLace.class));
cards.add(new SetCardInfo("Psychic Transfer", 85, Rarity.RARE, mage.cards.p.PsychicTransfer.class));
cards.add(new SetCardInfo("Purraj of Urborg", 33, Rarity.RARE, mage.cards.p.PurrajOfUrborg.class));