forked from External/mage
[FIN] Implement Edgar, King of Figaro, rework coin flips (#13672)
* add method for multiple coin flips * [FIN] Implement Edgar, King of Figaro * add extra note * update coin flip logic * add test
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13 changed files with 345 additions and 87 deletions
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@ -3054,44 +3054,66 @@ public abstract class PlayerImpl implements Player, Serializable {
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*/
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@Override
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public boolean flipCoin(Ability source, Game game, boolean winnable) {
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boolean chosen = false;
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if (winnable) {
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chosen = this.chooseUse(Outcome.Benefit, "Heads or tails?", "", "Heads", "Tails", source, game);
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game.informPlayers(getLogName() + " chose " + CardUtil.booleanToFlipName(chosen));
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}
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boolean result = this.flipCoinResult(game);
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FlipCoinEvent event = new FlipCoinEvent(playerId, source, result, chosen, winnable);
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game.replaceEvent(event);
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game.informPlayers(getLogName() + " flipped " + CardUtil.booleanToFlipName(event.getResult())
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+ CardUtil.getSourceLogName(game, source));
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if (event.getFlipCount() > 1) {
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boolean canChooseHeads = event.getResult();
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boolean canChooseTails = !event.getResult();
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for (int i = 1; i < event.getFlipCount(); i++) {
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boolean tempFlip = this.flipCoinResult(game);
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canChooseHeads = canChooseHeads || tempFlip;
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canChooseTails = canChooseTails || !tempFlip;
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game.informPlayers(getLogName() + " flipped " + CardUtil.booleanToFlipName(tempFlip));
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return flipCoins(source, game, 1, winnable).get(0);
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}
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@Override
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public List<Boolean> flipCoins(Ability source, Game game, int amount, boolean winnable) {
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List<Boolean> results = new ArrayList<>();
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FlipCoinsEvent flipsEvent = new FlipCoinsEvent(this.getId(), amount, source);
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game.replaceEvent(flipsEvent);
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for (int i = 0; i < flipsEvent.getAmount(); i++) {
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if (flipsEvent.isHeadsAndWon()) {
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if (winnable) {
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game.informPlayers(getLogName() + " chose " + CardUtil.booleanToFlipName(true));
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}
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game.informPlayers(getLogName() + " flipped " + CardUtil.booleanToFlipName(true) + CardUtil.getSourceLogName(game, source));
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if (winnable) {
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game.informPlayers(getLogName() + " won the flip" + CardUtil.getSourceLogName(game, source));
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}
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game.fireEvent(new FlipCoinEvent(playerId, source, true, true, winnable).createFlippedEvent());
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results.add(true);
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continue;
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}
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if (canChooseHeads && canChooseTails) {
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event.setResult(chooseUse(Outcome.Benefit, "Choose which flip to keep",
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(event.isWinnable() ? "(You called " + event.getChosenName() + ")" : null),
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"Heads", "Tails", source, game
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));
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boolean chosen;
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if (winnable) {
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chosen = this.chooseUse(Outcome.Benefit, "Heads or tails?", "", "Heads", "Tails", source, game);
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game.informPlayers(getLogName() + " chose " + CardUtil.booleanToFlipName(chosen));
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} else {
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event.setResult(canChooseHeads);
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chosen = false;
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}
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game.informPlayers(getLogName() + " chose to keep " + CardUtil.booleanToFlipName(event.getResult()));
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}
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if (event.isWinnable()) {
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game.informPlayers(getLogName() + " " + (event.getResult() == event.getChosen() ? "won" : "lost") + " the flip"
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boolean result = this.flipCoinResult(game);
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FlipCoinEvent event = new FlipCoinEvent(playerId, source, result, chosen, winnable);
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game.replaceEvent(event);
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game.informPlayers(getLogName() + " flipped " + CardUtil.booleanToFlipName(event.getResult())
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+ CardUtil.getSourceLogName(game, source));
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if (event.getFlipCount() > 1) {
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boolean canChooseHeads = event.getResult();
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boolean canChooseTails = !event.getResult();
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for (int j = 1; j < event.getFlipCount(); j++) {
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boolean tempFlip = this.flipCoinResult(game);
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canChooseHeads = canChooseHeads || tempFlip;
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canChooseTails = canChooseTails || !tempFlip;
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game.informPlayers(getLogName() + " flipped " + CardUtil.booleanToFlipName(tempFlip));
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}
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if (canChooseHeads && canChooseTails) {
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event.setResult(chooseUse(Outcome.Benefit, "Choose which flip to keep",
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(event.isWinnable() ? "(You called " + event.getChosenName() + ")" : null),
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"Heads", "Tails", source, game
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));
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} else {
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event.setResult(canChooseHeads);
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}
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game.informPlayers(getLogName() + " chose to keep " + CardUtil.booleanToFlipName(event.getResult()));
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}
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if (event.isWinnable()) {
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game.informPlayers(getLogName() + " " + (event.getResult() == event.getChosen() ? "won" : "lost") + " the flip"
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+ CardUtil.getSourceLogName(game, source));
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}
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game.fireEvent(event.createFlippedEvent());
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results.add(event.isWinnable() ? event.getResult() == event.getChosen() : event.getResult());
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}
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game.fireEvent(event.createFlippedEvent());
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if (event.isWinnable()) {
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return event.getResult() == event.getChosen();
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}
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return event.getResult();
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return results;
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}
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/**
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