[DOM] Implement Legendary Sorceries

Add: Target Any Target for damage spells
Add: Drudge Sentinel
Fix: Genesis Wave Filter
This commit is contained in:
Justin Herlehy 2018-04-08 18:37:11 -07:00
parent ecbe7e68a6
commit 702756b4e7
13 changed files with 935 additions and 12 deletions

View file

@ -0,0 +1,46 @@
package mage.abilities.condition.common;
import mage.abilities.Ability;
import mage.abilities.condition.Condition;
import mage.constants.CardType;
import mage.constants.SuperType;
import mage.filter.FilterPermanent;
import mage.filter.predicate.Predicates;
import mage.filter.predicate.mageobject.CardTypePredicate;
import mage.filter.predicate.mageobject.SupertypePredicate;
import mage.game.Game;
/**
* @author JRHerlehy
* Created on 4/7/18.
*/
public enum LegendaryCondition implements Condition {
instance;
private static final FilterPermanent filter = new FilterPermanent("legendary creature or planeswalker");
static {
filter.add(
Predicates.and(
new SupertypePredicate(SuperType.LEGENDARY),
Predicates.or(
new CardTypePredicate(CardType.CREATURE),
new CardTypePredicate(CardType.PLANESWALKER)
)
)
);
}
@Override
public boolean apply(Game game, Ability source) {
return game.getBattlefield().contains(filter, source.getControllerId(), 1, game);
}
@Override
public String toString() {
return super.toString();
}
}