forked from External/mage
Fixed NPE on playerList.getNext usage
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parent
f1d2d2fb22
commit
6fa4c0b8f2
7 changed files with 19 additions and 11 deletions
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@ -1234,25 +1234,28 @@ public class Combat implements Serializable, Copyable<Combat> {
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Player attackingPlayer = game.getPlayer(attackingPlayerId);
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if (attackingPlayer != null) {
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PlayerList players;
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Player opponent;
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switch (game.getAttackOption()) {
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case LEFT:
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players = game.getState().getPlayerList(attackingPlayerId);
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while (attackingPlayer.isInGame()) {
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Player opponent = players.getNext(game, false);
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opponent = players.getNext(game, false);
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while (opponent != null && attackingPlayer.isInGame()) {
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if (attackingPlayer.hasOpponent(opponent.getId(), game)) {
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attackablePlayers.add(opponent.getId());
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break;
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}
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opponent = players.getNext(game, false);
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}
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break;
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case RIGHT:
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players = game.getState().getPlayerList(attackingPlayerId);
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opponent = players.getPrevious(game);
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while (attackingPlayer.isInGame()) {
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Player opponent = players.getPrevious(game);
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if (attackingPlayer.hasOpponent(opponent.getId(), game)) {
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attackablePlayers.add(opponent.getId());
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break;
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}
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opponent = players.getPrevious(game);
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}
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break;
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case MULTIPLE:
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