[app-wiring-refactor]: Apply review comments:

- Add reference to original library in `FluentBuilder`.
- Change `I<Name>` notation to `<Name>Impl` notation.
- Move error config to test resources
- Add comment with config instruction
- Add config to the documentation
This commit is contained in:
Francesco Burato 2020-10-30 22:37:25 +00:00
parent e8bb8ae24b
commit 6e3750d50a
41 changed files with 171 additions and 146 deletions

View file

@ -1,54 +0,0 @@
package mage.server.managers;
import mage.cards.decks.DeckCardLists;
import mage.constants.ManaType;
import mage.constants.PlayerAction;
import mage.game.Game;
import mage.game.GameOptions;
import mage.server.game.GameController;
import mage.view.GameView;
import java.util.Map;
import java.util.Optional;
import java.util.UUID;
import java.util.concurrent.ConcurrentHashMap;
public interface IGameManager {
UUID createGameSession(Game game, ConcurrentHashMap<UUID, UUID> userPlayerMap, UUID tableId, UUID choosingPlayerId, GameOptions gameOptions);
void joinGame(UUID gameId, UUID userId);
Optional<UUID> getChatId(UUID gameId);
void sendPlayerUUID(UUID gameId, UUID userId, UUID data);
void sendPlayerString(UUID gameId, UUID userId, String data);
void sendPlayerManaType(UUID gameId, UUID playerId, UUID userId, ManaType data);
void sendPlayerBoolean(UUID gameId, UUID userId, Boolean data);
void sendPlayerInteger(UUID gameId, UUID userId, Integer data);
void quitMatch(UUID gameId, UUID userId);
void sendPlayerAction(PlayerAction playerAction, UUID gameId, UUID userId, Object data);
boolean watchGame(UUID gameId, UUID userId);
void stopWatching(UUID gameId, UUID userId);
void cheat(UUID gameId, UUID userId, UUID playerId, DeckCardLists deckList);
boolean cheat(UUID gameId, UUID userId, UUID playerId, String cardName);
void removeGame(UUID gameId);
boolean saveGame(UUID gameId);
GameView getGameView(UUID gameId, UUID playerId);
int getNumberActiveGames();
Map<UUID, GameController> getGameController();
}