forked from External/mage
Ghostfire Blade - fixed that it can't be played without full available mana (#6698);
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7 changed files with 127 additions and 48 deletions
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@ -8,5 +8,14 @@ import mage.game.Game;
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*/
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public interface CostAdjuster {
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/**
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* Must check playable and real cast states.
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* Example: if it need stack related info (like real targets) then must check two states (game.inCheckPlayableState):
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* 1. In playable state it must check all possible use cases (e.g. allow to reduce on any available target and modes)
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* 2. In real cast state it must check current use case (e.g. real selected targets and modes)
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*
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* @param ability
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* @param game
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*/
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void adjustCosts(Ability ability, Game game);
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}
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