Tyvar Kell and gain ability fixes:

* GainAbilityTargetEffect - reworked to support static/dynamic targets, added support of spells (card + related permanent);
* SpellCastControllerTriggeredAbility - now it can setup the target to a card instead a spell;
* Added checks/errors on wrong ability adding code (example: if you add permanent's ability by game state instead permanent's method);
* Tyvar Kell Emblem now use a standard code;
* Test framework: added additional logs for some errors;
This commit is contained in:
Oleg Agafonov 2021-01-12 04:37:13 +04:00
parent f131fd0d12
commit 6dcbcbe962
13 changed files with 291 additions and 140 deletions

View file

@ -176,6 +176,13 @@ public interface Permanent extends Card, Controllable {
String getValue(GameState state);
/**
* Add abilities to the permanent, can be used in effects
*
* @param ability
* @param sourceId
* @param game
*/
void addAbility(Ability ability, UUID sourceId, Game game);
void removeAllAbilities(UUID sourceId, Game game);