Tyvar Kell and gain ability fixes:

* GainAbilityTargetEffect - reworked to support static/dynamic targets, added support of spells (card + related permanent);
* SpellCastControllerTriggeredAbility - now it can setup the target to a card instead a spell;
* Added checks/errors on wrong ability adding code (example: if you add permanent's ability by game state instead permanent's method);
* Tyvar Kell Emblem now use a standard code;
* Test framework: added additional logs for some errors;
This commit is contained in:
Oleg Agafonov 2021-01-12 04:37:13 +04:00
parent f131fd0d12
commit 6dcbcbe962
13 changed files with 291 additions and 140 deletions

View file

@ -2978,7 +2978,7 @@ public abstract class GameImpl implements Game, Serializable {
}
// remembers if a object was in a zone during the resolution of an effect
// e.g. Wrath destroys all and you the question is is the replacement effect to apply because the source was also moved by the same effect
// because it ahppens all at the same time the replcaement effect has still to be applied
// because it happens all at the same time the replacement effect has still to be applied
Set<UUID> idSet = shortLivingLKI.computeIfAbsent(zone, k -> new HashSet<>());
idSet.add(objectId);
if (object instanceof Permanent) {