forked from External/mage
* Fixed a bug that turn rollback did not work correctly, if player was in a buy cost process that included possible rollback (fixes #4510).
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3 changed files with 24 additions and 13 deletions
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@ -2953,6 +2953,7 @@ public abstract class GameImpl implements Game, Serializable {
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executingRollback = true;
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for (Player playerObject : getPlayers().values()) {
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if (playerObject.isHuman() && playerObject.isInGame()) {
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playerObject.resetStoredBookmark(this);
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playerObject.abort();
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playerObject.resetPlayerPassedActions();
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}
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