forked from External/mage
[MKM] update spoiler and reprints
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@ -22,6 +22,7 @@ public final class MurdersAtKarlovManor extends ExpansionSet {
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this.hasBoosters = false; // temporary
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cards.add(new SetCardInfo("Alquist Proft, Master Sleuth", 185, Rarity.MYTHIC, mage.cards.a.AlquistProftMasterSleuth.class));
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cards.add(new SetCardInfo("Assassin's Trophy", 187, Rarity.RARE, mage.cards.a.AssassinsTrophy.class));
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cards.add(new SetCardInfo("Aurelia, the Law Above", 188, Rarity.RARE, mage.cards.a.AureliaTheLawAbove.class));
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cards.add(new SetCardInfo("Benthic Criminologists", 40, Rarity.COMMON, mage.cards.b.BenthicCriminologists.class));
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cards.add(new SetCardInfo("Burden of Proof", 42, Rarity.UNCOMMON, mage.cards.b.BurdenOfProof.class));
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@ -51695,32 +51695,94 @@ Vault of the Archangel|Lost Caverns of Ixalan Commander|367|R||Land|||{T}: Add {
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Vineglimmer Snarl|Lost Caverns of Ixalan Commander|368|R||Land|||As Vineglimmer Snarl enters the battlefield, you may reveal a Forest or Island card from your hand. If you don't, Vineglimmer Snarl enters the battlefield tapped.${T}: Add {G} or {U}.|
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Voldaren Estate|Lost Caverns of Ixalan Commander|369|R||Land|||{T}: Add {C}.${T}, Pay 1 life: Add one mana of any color. Spend this mana only to cast a Vampire spell.${5}, {T}: Create a Blood token. This ability costs {1} less to activate for each Vampire you control.|
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Windbrisk Heights|Lost Caverns of Ixalan Commander|370|R||Land|||Hideaway 4$Windbrisk Heights enters the battlefield tapped.${T}: Add {W}.${W}, {T}: You may play the exiled card without paying its mana cost if you attacked with three or more creatures this turn.|
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Aurelia's Vindicator|Murders at Karlov Manor|4|M|{2}{W}{W}|Creature - Angel|4|2|Flying, lifelink, ward {2}$Disguise {X}{3}{W}$When Aurelia's Vindicator is turned face up, exile up to X other target creatures from the battlefield and/or creature cards from graveyards.$When Aurelia's Vindicator leaves the battlefield, return the exiled cards to their owners' hands.|
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Auspicious Arrival|Murders at Karlov Manor|5|C|{1}{W}|Instant|||Target creature gets +2/+2 until end of turn. Investigate.|
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Case of the Pilfered Proof|Murders at Karlov Manor|9|U|{1}{W}|Enchantment - Case|||Whenever a Detective enters the battlefield under your control and whenever a Detective you control is turned face up, put a +1/+1 counter on it.$To solve -- You control three or more Detectives.$Solved -- If one or more tokens would be created under your control, those tokens plus a Clue token are created instead.|
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Marketwatch Phantom|Murders at Karlov Manor|24|C|{1}{W}|Creature - Spirit Detective|2|2|Whenever another creature with power 2 or less enters the battlefield under your control, Marketwatch Phantom gains flying until end of turn.|
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Not on My Watch|Murders at Karlov Manor|28|U|{1}{W}|Instant|||Exile target attacking creature.|
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Novice Inspector|Murders at Karlov Manor|29|C|{W}|Creature - Human Detective|1|2|When Novice Inspector enters the battlefield, investigate.|
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Wojek Investigator|Murders at Karlov Manor|36|R|{2}{W}|Creature - Angel Detective|2|4|Flying, vigilance$At the beginning of your upkeep, investigate once for each opponent who has more cards in hand than you.|
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Benthic Criminologists|Murders at Karlov Manor|40|C|{4}{U}|Creature - Merfolk Wizard|4|5|Whenever Benthic Criminologists enters the battlefield or attacks, you may sacrifice an artifact. If you do, draw a card.|
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Burden of Proof|Murders at Karlov Manor|42|U|{1}{U}|Enchantment - Aura|||Flash$Enchant creature$Enchanted creature gets +2/+2 as long as it's a Detective you control. Otherwise, it has base power and toughness 1/1 and can't block Detectives.|
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Case of the Filched Falcon|Murders at Karlov Manor|44|U|{U}|Enchantment - Case|||When this Case enters the battlefield, investigate.$To solve -- You control three or more artifacts.$Solved -- {2}{U}, Sacrifice this Case: Put four +1/+1 counters on target noncreature artifact. It becomes a 0/0 Bird creature with flying in addition to its other types.|
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Case of the Ransacked Lab|Murders at Karlov Manor|45|R|{2}{U}|Enchantment - Case|||Instant and sorcery spells you cast cost {1} less to cast.$To solve -- You've cast four or more instant and sorcery spells this turn.$Solved -- Whenever you cast an instant or sorcery spell, draw a card.|
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Crimestopper Sprite|Murders at Karlov Manor|49|C|{2}{U}|Creature - Faerie Detective|2|2|As an additional cost to cast this spell, you may collect evidence 6.$Flying$When Crimestopper Sprite enters the battlefield, tap target creature. If evidence collected, put a stun counter on it.|
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Deduce|Murders at Karlov Manor|52|C|{1}{U}|Instant|||Draw a card. Investigate.|
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Hotshot Investigators|Murders at Karlov Manor|60|C|{5}{U}|Creature - Vedalken Detective|4|4|When Hotshot Investigators enters the battlefield, return up to one other target creature to its owner's hand. If you controlled it, investigate.|
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Out Cold|Murders at Karlov Manor|66|C|{3}{U}|Instant|||This spell can't be countered.$Tap up to two target creatures and put a stun counter on each of them. Investigate.|
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Extract a Confession|Murders at Karlov Manor|84|C|{1}{B}|Sorcery|||As an additional cost to cast this spell, you may collect evidence 6.$Each opponent sacrifices a creature. If evidence was collected, instead each opponent sacrifices a creature with the greatest power among creatures they control.|
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It Doesn't Add Up|Murders at Karlov Manor|89|U|{3}{B}{B}|Instant|||Return target creature card from your graveyard to the battlefield. Suspect it.|
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Lead Pipe|Murders at Karlov Manor|90|U|{B}|Artifact - Clue Equipment|||Equipped creature gets +2/+0.$Whenever equipped creature dies, each opponent loses 1 life.${2}, Sacrifice Lead Pipe: Draw a card.$Equip {2}|
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Long Goodbye|Murders at Karlov Manor|92|U|{1}{B}|Instant|||This spell can't be countered.$Destroy target creature or planeswalker with mana value 3 or less.|
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Massacre Girl, Known Killer|Murders at Karlov Manor|94|M|{2}{B}{B}|Legendary Creature - Human Assassin|4|4|Menace$Creatures you control have wither.$Whenever a creature an opponent controls dies, if its toughness was less than 1, draw a card.|
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Nightdrinker Moroii|Murders at Karlov Manor|96|U|{3}{B}|Creature - Vampire|4|2|Flying$When Nightdrinker Moroii enters the battlefield, you lose 3 life.$Disguise {B}{B}|
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Convenient Target|Murders at Karlov Manor|119|U|{R}|Enchantment - Aura|||Enchant creature$When Convenient Target enters the battlefield, suspect enchanted creature.$Enchanted creature gets +1/+1.${2}{R}: Return Convenient Target from your graveyard to your hand.|
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Crime Novelist|Murders at Karlov Manor|121|U|{2}{R}|Creature - Goblin Bard|1|3|Whenever you sacrifice an artifact, put a +1/+1 counter on Crime Novelist and add {R}.|
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Demand Answers|Murders at Karlov Manor|122|C|{1}{R}|Instant|||As an additional cost to cast this spell, sacrifice an artifact or discard a card.$Draw two cards.|
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Expose the Culprit|Murders at Karlov Manor|124|U|{1}{R}|Instant|||Choose one or both --$* Turn target face-down creature face up.$* Exile any number of face-up creatures you control with disguise in a face-down pile, shuffle that pile, then cloak them.|
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Felonious Rage|Murders at Karlov Manor|125|C|{R}|Instant|||Target creature you control gets +2/+0 and gains haste until end of turn. When that creature dies this turn, create a 2/2 white and blue Detective creature token.|
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Galvanize|Murders at Karlov Manor|128|C|{1}{R}|Instant|||Galvanize deals 3 damage to target creature. If you've drawn two or more cards this turn, Galvanize deals 5 damage to that creature instead.|
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Knife|Murders at Karlov Manor|134|U|{R}|Artifact - Clue Equipment|||As long as it's your turn, equipped creature gets +1/+0 and has first strike.${2}, Sacrifice Knife: Draw a card.$Equip {2}|
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Krenko, Baron of Tin Street|Murders at Karlov Manor|135|R|{2}{R}|Legendary Creature - Goblin|3|3|Haste${T}, Sacrifice an artifact: Put a +1/+1 counter on each Goblin you control.$Whenever an artifact is put into a graveyard from the battlefield, you may pay {R}. If you do, create a 1/1 red Goblin creature token. It gains haste until end of turn.|
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Shock|Murders at Karlov Manor|144|C|{R}|Instant|||Shock deals 2 damage to any target.|
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Airtight Alibi|Murders at Karlov Manor|149|C|{2}{G}|Enchantment - Aura|||Flash$Enchant creature$When Airtight Alibi enters the battlefield, untap enchanted creature. It gains hexproof until end of turn. If it's suspected, it's no longer suspected.$Enchanted creature gets +2/+2 and can't become suspected.|
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Analyze the Pollen|Murders at Karlov Manor|150|R|{G}|Sorcery|||As an additional cost to cast this spell, you may collect evidence 8.$Search your library for a basic land card. If evidence was collected, instead search your library for a creature or land card. Reveal that card, put it into your hand, then shuffle.|
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Axebane Ferox|Murders at Karlov Manor|153|R|{2}{G}{G}|Creature - Beast|4|4|Deathtouch, haste$Ward--Collect evidence 4.|
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Bite Down on Crime|Murders at Karlov Manor|154|C|{3}{G}|Sorcery|||As an additional cost to cast this spell, you may collect evidence 6. This spell costs {2} less to cast if evidence was collected.$Target creature you control gets +2/+0 until end of turn. It deals damage equal to its power to target creature you don't control.|
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Fanatical Strength|Murders at Karlov Manor|159|C|{1}{G}|Instant|||Target creature gets +3/+3 and gains trample until end of turn.|
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A Killer Among Us|Murders at Karlov Manor|167|U|{4}{G}|Enchantment|||When A Killer Among Us enters the battlefield, create a 1/1 white Human creature token, a 1/1 blue Merfolk creature token, and a 1/1 red Goblin creature token. Then secretly choose Human, Merfolk, or Goblin.$Sacrifice A Killer Among Us, Reveal the chosen creature type: If target attacking creature token is the chosen type, put three +1/+1 counters on it and it gains deathtouch until end of turn.|
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Loxodon Eavesdropper|Murders at Karlov Manor|168|C|{3}{G}|Creature - Elephant Detective|3|3|When Loxodon Eavesdropper enters the battlefield, investigate.$Whenever you draw your second card each turn, Loxodon Eavesdropper gets +1/+1 and gains vigilance until end of turn.|
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Topiary Panther|Murders at Karlov Manor|179|C|{4}{G}{G}|Creature - Plant Cat|6|5|Trample$Basic landcycling {1}{G}|
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Vitu-Ghazi Inspector|Murders at Karlov Manor|183|C|{1}{G}|Creature - Elf Detective|1|3|As an additional cost to cast this spell, you may collect evidence 6.$Reach$When Vitu-Ghazi Inspector enters the battlefield, if evidence was collected, put a +1/+1 counter on target creature and you gain 2 life.|
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Agrus Kos, Spirit of Justice|Murders at Karlov Manor|184|M|{2}{R}{W}|Legendary Creature - Spirit Detective|2|4|Double strike, vigilance$Whenever Agrus Kos, Spirit of Justice enters the battlefield or attacks, choose up to one target creature. If it's suspected, exile it. Otherwise, suspect it.|
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Alquist Proft, Master Sleuth|Murders at Karlov Manor|185|M|{1}{W}{U}|Legendary Creature - Human Detective|3|3|Vigilance$When Alquist Proft, Master Sleuth enters the battlefield, investigate.${X}{W}{U}{U}, {T}, Sacrifice a Clue: You draw X cards and gain X life.|
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Assassin's Trophy|Murders at Karlov Manor|187|R|{B}{G}|Instant|||Destroy target permanent an opponent controls. Its controller may search their library for a basic land card, put it onto the battlefield, then shuffle.|
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Aurelia, the Law Above|Murders at Karlov Manor|188|R|{3}{R}{W}|Legendary Creature - Angel|4|4|Flying, vigilance, haste$Whenever a player attacks with three or more creatures, you draw a card.$Whenever a player attacks with five or more creatures, Aurelia, the Law Above deals 3 damage to each of your opponents and you gain 3 life.|
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Curious Cadaver|Murders at Karlov Manor|194|U|{2}{U}{B}|Creature - Zombie Detective|3|1|Flying$When you sacrifice a Clue, return Curious Cadaver from your graveyard to your hand.|
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Deadly Complication|Murders at Karlov Manor|195|U|{1}{B}{R}|Sorcery|||Choose one or both --$* Destroy target creature.$* Put a +1/+1 counter on target suspected creature you control. You may have it become no longer suspected.|
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Dog Walker|Murders at Karlov Manor|197|C|{R}{W}|Creature - Human Citizen|3|1|Vigilance$Disguise {R/W}{R/W}$When Dog Walker is turned face up, create two tapped 1/1 white Dog creature tokens.|
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Etrata, Deadly Fugitive|Murders at Karlov Manor|200|M|{1}{U}{B}|Legendary Creature - Vampire Assassin|1|4|Deathtouch$Face-down creatures you control have "{2}{U}{B}: Turn this creature face up. If you can't, exile it, then you may cast the exiled card without paying its mana cost."$Whenever an Assassin you control deals combat damage to an opponent, cloak the top card of that player's library.|
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Gadget Technician|Murders at Karlov Manor|204|C|{2}{U}{R}|Creature - Goblin Artificer|3|2|When Gadget Technician enters the battlefield or is turned face up, create a 1/1 colorless Thopter artifact creature token with flying.$Disguise {U/R}{U/R}|
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Gleaming Geardrake|Murders at Karlov Manor|205|U|{U}{R}|Artifact Creature - Drake|1|1|Flying$When Gleaming Geardrake enters the battlefield, investigate.$Whenever you sacrifice an artifact, put a +1/+1 counter on Gleaming Geardrake.|
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Izoni, Center of the Web|Murders at Karlov Manor|209|R|{4}{B}{G}|Legendary Creature - Elf Detective|5|4|Menace$Whenever Izoni, Center of the Web enters the battlefield or attacks, you may collect evidence 4. If you do, create two 2/1 black and green Spider creature tokens with menace and reach.$Sacrifice four tokens: Surveil 2, then draw two cards. You gain 2 life.|
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Judith, Carnage Connoisseur|Murders at Karlov Manor|210|R|{3}{B}{R}|Legendary Creature - Human Shaman|3|4|Whenever you cast an instant or sorcery spell, choose one --$* That spell gains deathtouch and lifelink.$* Create a 2/2 red Imp creature token with "When this creature dies, it deals 2 damage to each opponent."|
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Kaya, Spirits' Justice|Murders at Karlov Manor|211|M|{2}{W}{B}|Legendary Planeswalker - Kaya|3|Whenever one or more creatures you control and/or creature cards in your graveyard are put into exile, you may choose a creature card from among them. Until end of turn, target token you control becomes a copy of it, except it has flying.$+2: Surveil 2, then exile a card from a graveyard.$+1: Create a 1/1 white and black Spirit creature token with flying.$-2: Exile target creature you control. For each other player, exile up to one target creature that player controls.|
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Kellan, Inquisitive Prodigy|Murders at Karlov Manor|212|R|{2}{G}{U}|Legendary Creature - Human Faerie Detective|3|4|Flying, vigilance$Whenever Kellan, Inquisitive Prodigy attacks, destroy up to one target artifact. If you controlled that permanent, draw a card.|
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Tail the Suspect|Murders at Karlov Manor|212|R|{G}{U}|Sorcery - Adventure|3|4|Investigate. You may play an additional land this turn.|
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Kraul Whipcracker|Murders at Karlov Manor|213|U|{B}{G}|Creature - Insect Assassin|3|2|Reach$When Kraul Whipcracker enters the battlefield, destroy target token an opponent controls.|
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Kylox, Visionary Inventor|Murders at Karlov Manor|214|R|{5}{U}{R}|Legendary Creature - Viashino Artificer|4|4|Menace, ward {2}, haste$Whenever Kylox, Visionary Inventor attacks, sacrifice any number of other creatures, then exile the top X cards of your library, where X is their total power. You may cast any number of instant and/or sorcery spells from among the exiled cards without paying their mana costs.|
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Lightning Helix|Murders at Karlov Manor|218|U|{R}{W}|Instant|||Lightning Helix deals 3 damage to any target and you gain 3 life.|
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Meddling Youths|Murders at Karlov Manor|219|U|{3}{R}{W}|Creature - Human Detective|4|5|Haste$Whenever you attack with three or more creatures, investigate.|
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No More Lies|Murders at Karlov Manor|221|U|{W}{U}|Instant|||Counter target spell unless its controller pays {3}. If that spell is countered this way, exile it instead of putting it into its owner's graveyard.|
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Rakdos, Patron of Chaos|Murders at Karlov Manor|224|M|{4}{B}{R}|Legendary Creature - Demon|6|6|Flying, trample$At the beginning of your end step, target opponent may sacrifice two nonland, nontoken permanents. If they don't, you draw two cards.|
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Sumala Sentry|Murders at Karlov Manor|233|U|{G}{W}|Creature - Elf Archer|1|3|Reach$Whenever a face-down permanent you control is turned face up, put a +1/+1 counter on it and a +1/+1 counter on Sumala Sentry.|
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Teysa, Opulent Oligarch|Murders at Karlov Manor|234|R|{1}{W}{B}|Legendary Creature - Human Advisor|2|3|Deathtouch$At the beginning of your end step, investigate for each opponent who lost life this turn.$Whenever a Clue you control is put into a graveyard from the battlefield, create a 1/1 white and black Spirit creature token with flying. This ability triggers only once each turn.|
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Tolsimir, Midnight's Light|Murders at Karlov Manor|236|R|{2}{G}{W}{W}|Legendary Creature - Elf Scout|3|2|Lifelink$When Tolsimir, Midnight's Light enters the battlefield, create Voja Fenstalker, a legendary 5/5 green and white Wolf creature token with trample.$Whenever a Wolf you control attacks, if Tolsimir attacked this combat, target creature an opponent controls blocks that Wolf this combat if able.|
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Trostani, Three Whispers|Murders at Karlov Manor|238|M|{G}{G/W}{W}|Legendary Creature - Dryad|4|4|{1}{G}: Target creature gains deathtouch until end of turn.${G/W}: Target creature gains vigilance until end of turn.${2}{W}: Target creature gains double strike until end of turn.|
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Warleader's Call|Murders at Karlov Manor|242|R|{1}{R}{W}|Enchantment|||Whenever a creature enters the battlefield under your control, Warleader's Call deals 1 damage to each opponent.|
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Magnifying Glass|Murders at Karlov Manor|255|C|{3}|Artifact|||{T}: Add {C}.${4}, {T}: Investigate.|
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Sanitation Automaton|Murders at Karlov Manor|256|C||Artifact Creature - Construct|2|1|When Sanitation Automaton enters the battlefield, surveil 1.|
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Branch of Vitu-Ghazi|Murders at Karlov Manor|258|U||Land|||{T}: Add {C}.$Disguise {3}$When Branch of Vitu-Ghazi is turned face up, add two mana of any one color. Until end of turn, you don't lose this mana as steps and phases end.|
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Commercial District|Murders at Karlov Manor|259|R||Land - Mountain Forest|||({T}: Add {R} or {G}.)$Commercial District enters the battlefield tapped.$When Commercial District enters the battlefield, surveil 1.|
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Elegant Parlor|Murders at Karlov Manor|260|R||Land - Mountain Plains|||({T}: Add {R} or {W}.)$Elegant Parlor enters the battlefield tapped.$When Elegant Parlor enters the battlefield, surveil 1.|
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Hedge Maze|Murders at Karlov Manor|262|R||Land - Forest Island|||({T}: Add {G} or {U}.)$Hedge Maze enters the battlefield tapped.$When Hedge Maze enters the battlefield, surveil 1.|
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Lush Portico|Murders at Karlov Manor|263|R||Land - Forest Plains|||({T}: Add {G} or {W}.)$Lush Portico enters the battlefield tapped.$When Lush Portico enters the battlefield, surveil 1.|
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Meticulous Archive|Murders at Karlov Manor|264|R||Land - Plains Island|||({T}: Add {W} or {U}.)$Meticulous Archive enters the battlefield tapped.$When Meticulous Archive enters the battlefield, surveil 1.|
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Public Thoroughfare|Murders at Karlov Manor|265|C||Land|||Public Thoroughfare enters the battlefield tapped.$When Public Thoroughfare enters the battlefield, sacrifice it unless you tap an untapped artifact or land you control.${T}: Add one mana of any color.|
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Raucous Theater|Murders at Karlov Manor|266|R||Land - Swamp Mountain|||({T}: Add {B} or {R}.)$Raucous Theater enters the battlefield tapped.$When Raucous Theater enters the battlefield, surveil 1.|
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Scene of the Crime|Murders at Karlov Manor|267|U||Artifact Land - Clue|||Scene of the Crime enters the battlefield tapped.${T}: Add {C}.${T}, Tap an untapped creature you control: Add one mana of any color.${2}, Sacrifice Scene of the Crime: Draw a card.|
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Shadowy Backstreet|Murders at Karlov Manor|268|R||Land - Plains Swamp|||({T}: Add {W} or {B}.)$Shadowy Backstreet enters the battlefield tapped.$When Shadowy Backstreet enters the battlefield, surveil 1.|
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Thundering Falls|Murders at Karlov Manor|269|R||Land - Island Mountain|||({T}: Add {U} or {R}.)$Thundering Falls enters the battlefield tapped.$When Thundering Falls enters the battlefield, surveil 1.|
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Undercity Sewers|Murders at Karlov Manor|270|R||Land - Island Swamp|||({T}: Add {U} or {B}.)$Undercity Sewers enters the battlefield tapped.$When Undercity Sewers enters the battlefield, surveil 1.|
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Underground Mortuary|Murders at Karlov Manor|271|R||Land - Swamp Forest|||({T}: Add {B} or {G}.)$Underground Mortuary enters the battlefield tapped.$When Underground Mortuary enters the battlefield, surveil 1.|
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Plains|Murders at Karlov Manor|272|C||Basic Land - Plains|||({T}: Add {W}.)|
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Island|Murders at Karlov Manor|273|C||Basic Land - Island|||({T}: Add {U}.)|
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Swamp|Murders at Karlov Manor|274|C||Basic Land - Swamp|||({T}: Add {B}.)|
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Mountain|Murders at Karlov Manor|275|C||Basic Land - Mountain|||({T}: Add {R}.)|
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Forest|Murders at Karlov Manor|276|C||Basic Land - Forest|||({T}: Add {G}.)|
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Melek, Reforged Researcher|Murders at Karlov Manor|430|M|{3}{U}{R}|Legendary Creature - Weird Detective|*|*|Melek, Reforged Researcher's power and toughness are each equal to twice the number of instant and sorcery cards in your graveyard.$The first instant or sorcery spell you cast each turn costs {3} less to cast.|
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Tomik, Wielder of Law|Murders at Karlov Manor|431|M|{1}{W}{B}|Legendary Creature - Human Advisor|2|4|Affinity for planeswalkers$Flying, vigilance$Whenever an opponent attacks with creatures, if two or more of those creatures are attacking you and/or planeswalkers you control, that opponent loses 3 life and you draw a card.|
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Voja, Jaws of the Conclave|Murders at Karlov Manor|432|M|{2}{R}{G}{W}|Legendary Creature - Wolf|5|5|Vigilance, trample, ward {3}$Whenever Voja, Jaws of the Conclave attacks, put X +1/+1 counters on each creature you control, where X is the number of Elves you control. Draw a card for each Wolf you control.|
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Senator Peacock|Ravnica: Clue Edition|2|R|{3}{U}{U}|Legendary Creature - Human Advisor|3|4|Artifacts you control are Clues in addition to their other types and have "{2}, Sacrifice this artifact: Draw a card."$Whenever you sacrifice a Clue, target creature can't be blocked this turn.|
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Commander Mustard|Ravnica: Clue Edition|6|R|{3}{R}{W}|Legendary Creature - Human Soldier|5|5|Vigilance$Other Soldiers you control have vigilance, trample, and haste.${2}{R}{W}: Until end of turn, Soldiers you control gain "Whenever this creature attacks, it deals 1 damage to defending player."|
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Lead Pipe|Ravnica: Clue Edition|9|U|{B}|Artifact - Clue Equipment|||Equipped creature gets +2/+0.$Whenever equipped creature dies, each opponent loses 1 life.${2}, Sacrifice Lead Pipe: Draw a card.$Equip {2}|
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