Fixed Issue#46: Creature display order on the battlefield random

This commit is contained in:
magenoxx 2012-09-07 21:11:24 +04:00
parent 214dc7326d
commit 6b895d90cf
2 changed files with 8 additions and 7 deletions

View file

@ -28,10 +28,6 @@
package mage.view;
import java.io.Serializable;
import java.util.HashMap;
import java.util.Map;
import java.util.UUID;
import mage.cards.Card;
import mage.counters.CounterType;
import mage.game.Game;
@ -39,6 +35,11 @@ import mage.game.GameState;
import mage.game.permanent.Permanent;
import mage.players.Player;
import java.io.Serializable;
import java.util.LinkedHashMap;
import java.util.Map;
import java.util.UUID;
/**
*
* @author BetaSteward_at_googlemail.com
@ -56,7 +57,7 @@ public class PlayerView implements Serializable {
private boolean hasLeft;
private ManaPoolView manaPool;
private SimpleCardsView graveyard = new SimpleCardsView();
private Map<UUID, PermanentView> battlefield = new HashMap<UUID, PermanentView>();
private Map<UUID, PermanentView> battlefield = new LinkedHashMap<UUID, PermanentView>();
private CardView topCard;
private UserDataView userDataView;