forked from External/mage
refactor: expose startingHandSize in GameImpl constructor. (#10629)
For now, it is 7 in every game mode.
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9 changed files with 20 additions and 13 deletions
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@ -32,7 +32,7 @@ public abstract class GameCommanderImpl extends GameImpl {
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protected boolean startingPlayerSkipsDraw = true;
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public GameCommanderImpl(MultiplayerAttackOption attackOption, RangeOfInfluence range, Mulligan mulligan, int startingLife, int minimumDeckSize) {
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super(attackOption, range, mulligan, startingLife, minimumDeckSize);
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super(attackOption, range, mulligan, startingLife, minimumDeckSize, 7);
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}
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public GameCommanderImpl(final GameCommanderImpl game) {
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