remove unnecessary filter constructors from TargetLandPermanent

This commit is contained in:
theelk801 2025-05-27 21:54:34 -04:00 committed by Failure
parent 56e9986b06
commit 6b2be185ce
35 changed files with 310 additions and 354 deletions

View file

@ -1,7 +1,5 @@
package mage.abilities.effects.common;
import java.util.UUID;
import mage.abilities.Ability;
import mage.abilities.effects.OneShotEffect;
import mage.constants.Outcome;
@ -11,9 +9,11 @@ import mage.filter.predicate.permanent.TappedPredicate;
import mage.game.Game;
import mage.game.permanent.Permanent;
import mage.players.Player;
import mage.target.common.TargetLandPermanent;
import mage.target.TargetPermanent;
import mage.util.CardUtil;
import java.util.UUID;
/**
* "Untap (up to) X lands" effect
*/
@ -65,7 +65,7 @@ public class UntapLandsEffect extends OneShotEffect {
} else {
tappedLands = game.getBattlefield().getActivePermanents(filter, source.getControllerId(), source, game).size();
}
TargetLandPermanent target = new TargetLandPermanent(upTo ? 0 : Math.min(tappedLands, amount), amount, filter, true);
TargetPermanent target = new TargetPermanent(upTo ? 0 : Math.min(tappedLands, amount), amount, filter, true);
if (target.canChoose(source.getControllerId(), source, game)) {
// UI Shortcut: Check if any lands are already tapped. If there are equal/fewer than amount, give the option to add those in to be untapped now.