forked from External/mage
game, refactor: improved player related code, fixed miss reset fields between games like commanderIds (#11081, #11628)
This commit is contained in:
parent
a090a2a9d0
commit
6ac2f44cc1
7 changed files with 92 additions and 71 deletions
|
|
@ -370,10 +370,11 @@ public interface Player extends MageItem, Copyable<Player> {
|
|||
|
||||
void setAllowBadMoves(boolean allowBadMoves);
|
||||
|
||||
/**
|
||||
* Reset values before new game, e.g. for next game
|
||||
*/
|
||||
void init(Game game);
|
||||
|
||||
void init(Game game, boolean testMode);
|
||||
|
||||
void useDeck(Deck deck, Game game);
|
||||
|
||||
/**
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue