game, refactor: improved player related code, fixed miss reset fields between games like commanderIds (#11081, #11628)

This commit is contained in:
Oleg Agafonov 2024-01-15 00:25:51 +04:00
parent a090a2a9d0
commit 6ac2f44cc1
7 changed files with 92 additions and 71 deletions

View file

@ -370,10 +370,11 @@ public interface Player extends MageItem, Copyable<Player> {
void setAllowBadMoves(boolean allowBadMoves);
/**
* Reset values before new game, e.g. for next game
*/
void init(Game game);
void init(Game game, boolean testMode);
void useDeck(Deck deck, Game game);
/**