forked from External/mage
Introduce Duration.UntilYourNextUpkeepStep (#10600)
* add new Duration * refactor cards with new Duration. * fix both Durations and add unit tests. * fix text
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14 changed files with 291 additions and 180 deletions
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@ -69,6 +69,8 @@ public interface ContinuousEffect extends Effect {
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boolean isYourNextEndStep(Game game);
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boolean isYourNextUpkeepStep(Game game);
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@Override
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void newId();
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