[LTR] Implement Barrow-Blade (#10539)

* [LTR] Implement Barrow-Blade

* Took ideas from Wooden Stake, Humble and Shadowspear
* Play tested effects

* Simpler constructor for equip

* Revamped BlocksOrBlockedAttachedTriggeredAbility

* New logic in `BlocksOrBlockedAttachedTriggeredAbility`
* Changed `Ferocity` and `Gift Of The Woods`
* Removed custom class from `Barrow Blade`

* New class, revert changes in cards

* Added the new class `BlocksOrBlockedByCreatureAttachedTriggeredAbility()`
* Reverted changes to `BlocksOrBlockedAttachedTriggeredAbility()` but including `AttachmentType` in constructor
* Reverted changes to `Ferocity` and `GiftOfTheWoods`
* Changed `Barrow-Blade` to use `BlocksOrBlockedByCreatureAttachedTriggeredAbility()`
* Added a few comments
* Tried optimizing the IF statements in the new class but whenever I tried some condition would stop working, accepting suggestions

* Null check added

* Added a null check for game.getPermanent(sourceId)
* Changed checks to the top to avoid unnecessary processing when encountering any null variable
* Removed unnecessary import
This commit is contained in:
Tiago Gil 2023-07-02 23:21:17 +01:00 committed by GitHub
parent 1f0189a098
commit 6a20840f4e
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6 changed files with 156 additions and 6 deletions

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@ -2,6 +2,7 @@ package mage.abilities.common;
import mage.abilities.TriggeredAbilityImpl;
import mage.abilities.effects.Effect;
import mage.constants.AttachmentType;
import mage.constants.Zone;
import mage.game.Game;
import mage.game.events.GameEvent;
@ -13,16 +14,22 @@ import mage.target.targetpointer.FixedTarget;
*/
public class BlocksOrBlockedAttachedTriggeredAbility extends TriggeredAbilityImpl {
public BlocksOrBlockedAttachedTriggeredAbility(Effect effect) {
this(effect, false);
// Type of attachment: AURA or EQUIPMENT
private final AttachmentType attachmentType;
public BlocksOrBlockedAttachedTriggeredAbility(Effect effect, AttachmentType attachmentType) {
this(effect, attachmentType, false);
}
public BlocksOrBlockedAttachedTriggeredAbility(Effect effect, boolean optional) {
public BlocksOrBlockedAttachedTriggeredAbility(Effect effect, AttachmentType attachmentType, boolean optional) {
super(Zone.BATTLEFIELD, effect, optional);
setTriggerPhrase("Whenever enchanted creature blocks or becomes blocked, ");
setTriggerPhrase("Whenever " + attachmentType.verb().toLowerCase() + " creature blocks or becomes blocked, ");
this.attachmentType = attachmentType;
}
public BlocksOrBlockedAttachedTriggeredAbility(final BlocksOrBlockedAttachedTriggeredAbility ability) {
super(ability);
this.attachmentType = ability.attachmentType;
}
@Override