forked from External/mage
[LTR] Implement Barrow-Blade (#10539)
* [LTR] Implement Barrow-Blade * Took ideas from Wooden Stake, Humble and Shadowspear * Play tested effects * Simpler constructor for equip * Revamped BlocksOrBlockedAttachedTriggeredAbility * New logic in `BlocksOrBlockedAttachedTriggeredAbility` * Changed `Ferocity` and `Gift Of The Woods` * Removed custom class from `Barrow Blade` * New class, revert changes in cards * Added the new class `BlocksOrBlockedByCreatureAttachedTriggeredAbility()` * Reverted changes to `BlocksOrBlockedAttachedTriggeredAbility()` but including `AttachmentType` in constructor * Reverted changes to `Ferocity` and `GiftOfTheWoods` * Changed `Barrow-Blade` to use `BlocksOrBlockedByCreatureAttachedTriggeredAbility()` * Added a few comments * Tried optimizing the IF statements in the new class but whenever I tried some condition would stop working, accepting suggestions * Null check added * Added a null check for game.getPermanent(sourceId) * Changed checks to the top to avoid unnecessary processing when encountering any null variable * Removed unnecessary import
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6 changed files with 156 additions and 6 deletions
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@ -2,6 +2,7 @@ package mage.abilities.common;
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import mage.abilities.TriggeredAbilityImpl;
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import mage.abilities.effects.Effect;
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import mage.constants.AttachmentType;
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import mage.constants.Zone;
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import mage.game.Game;
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import mage.game.events.GameEvent;
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@ -13,16 +14,22 @@ import mage.target.targetpointer.FixedTarget;
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*/
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public class BlocksOrBlockedAttachedTriggeredAbility extends TriggeredAbilityImpl {
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public BlocksOrBlockedAttachedTriggeredAbility(Effect effect) {
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this(effect, false);
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// Type of attachment: AURA or EQUIPMENT
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private final AttachmentType attachmentType;
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public BlocksOrBlockedAttachedTriggeredAbility(Effect effect, AttachmentType attachmentType) {
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this(effect, attachmentType, false);
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}
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public BlocksOrBlockedAttachedTriggeredAbility(Effect effect, boolean optional) {
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public BlocksOrBlockedAttachedTriggeredAbility(Effect effect, AttachmentType attachmentType, boolean optional) {
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super(Zone.BATTLEFIELD, effect, optional);
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setTriggerPhrase("Whenever enchanted creature blocks or becomes blocked, ");
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setTriggerPhrase("Whenever " + attachmentType.verb().toLowerCase() + " creature blocks or becomes blocked, ");
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this.attachmentType = attachmentType;
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}
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public BlocksOrBlockedAttachedTriggeredAbility(final BlocksOrBlockedAttachedTriggeredAbility ability) {
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super(ability);
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this.attachmentType = ability.attachmentType;
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}
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@Override
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