Add tests for Camellia, refactor SacrificedPermanentBatchEvent. (#12769)

Added SacrificedPermanentEvent, to be used in SacrificedPermanentBatchEvent to prevent adding incorrect GameEvents.
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Grath 2024-08-31 16:42:24 -04:00 committed by GitHub
parent e290bc8c1a
commit 6a19ec48df
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5 changed files with 113 additions and 9 deletions

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@ -930,21 +930,21 @@ public class GameState implements Serializable, Copyable<GameState> {
}
}
public void addSimultaneousSacrificedPermanentToBatch(GameEvent sacrificedEvent, Game game) {
public void addSimultaneousSacrificedPermanentToBatch(SacrificedPermanentEvent sacrificedPermanentEvent, Game game) {
// Combine multiple sacrificed permanent events in the single event (batch)
// existing batch
boolean isBatchUsed = false;
for (GameEvent event : simultaneousEvents) {
if (event instanceof SacrificedPermanentBatchEvent) {
((SacrificedPermanentBatchEvent) event).addEvent(sacrificedEvent);
((SacrificedPermanentBatchEvent) event).addEvent(sacrificedPermanentEvent);
isBatchUsed = true;
}
}
// new batch
if (!isBatchUsed) {
addSimultaneousEvent(new SacrificedPermanentBatchEvent(sacrificedEvent), game);
addSimultaneousEvent(new SacrificedPermanentBatchEvent(sacrificedPermanentEvent), game);
}
}